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Re: Workshop #3 - Godo
Reply by
Godo
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Mar 2010
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Contests & Challenges Archives
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Game Art Workshops
Alright - Here's the final hi poly. FINALLY First person view:
2 results
Re: Dota's charatcers in real-time
Reply by
ClockHavoc42
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Jul 2012
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3D Art Showcase & Critiques
This is great, but is there a way to view the models wireframe? It would help immensely if so.
2 results
Re: Marijuana has no medical use...
Reply by
almighty_gir
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Jul 2011
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General Discussion
of course it's harmful, however in my view it's no more harmful than alcohol.
2 results
Re: PAYNE's WIP Thread "The Galactica"
Reply by
_PAYNE_
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May 2016
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CS:GO Weapon Finish Contest
https://drive.google.com/file/d/0B-kX5AK7j9NsUnhUdDVmWldMNms/view?usp=sharing
Re: My First High poly _ Zelda Mastersword
Reply by
James R Jenkins
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Oct 2012
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3D Art Showcase & Critiques
Here are some better Captures to View form the Actual Render er.
Re: Trying Blender
Reply by
Andreas
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May 2012
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General Discussion
There's also a button for changing shading modes at the bottom of the 3D view window.
21 results
Re: Trying to get back in max was in zbrush too long
Reply by
Eric Chadwick
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Nov 2013
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Technical Talk
Need a closer view of the corner wireframe. Also check if there are unwelded vertices there.
2 results
Re: (WIP) Character art test
Reply by
ARX71
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Mar 2013
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3D Art Showcase & Critiques
here is the ortographic view, i make sure i did it right.
2 results
Re: Normal map to vertex normals?
Reply by
Eric Chadwick
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Jan 2013
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Technical Talk
Oh also, be sure to export and view in the game, as opposed to in Maya alone.
Re: Ivern - The Green Father - League of Legends
Reply by
artofmars
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Oct 2016
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3D Art Showcase & Critiques
he reads really well from the LoL view, awesome job!
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