I would say that a large portion of the software you listed relies more on CPU than GPU. However, you're wanting to run Unreal 4 on 'high' so off the bat just grab a 900 series card.
Doing a quick skin test in Marmoset Toolbag 3 and Unreal to see which one looks better. Also, this is how she looks without the mask :D Playing around, trying to nail the face in Final Fantasy style
Here is the first one again with a few changes, thought honestly I am not sure. I guess the real test is when I can get back in Unreal 4 and actually test it on terrain. http://i.imgur.com/u8Qp40w.png
Work in progress. Today I tried to have a "video game workflow" less destructive than the traditional approach. The workflow is described on Reddit. Everything are set in Unreal, tomorrow I create the textures for really see if it's work well.
Thank you guys! The camera shaking is not a bug but a feature. :) I used the Razer Hydra motion controller as a handheld virtual camera. But yeah I guess I should've made clear that it's not the usual Unreal dudebro spacemarine's perspective.
It need to be noted that in Unreal, you can't use different uv layouts on the different lods, if you use baked lighting because the h - instanced static meshes doesn't support different uvs on the different lods for light mapping.
Appreciate it! Yeah planning to do the ceiling next, thinking of making the central part higher like a sort of observatory kind of thing. Just finished the initial hologram in Unreal, its going to replace the huge floating ball in the middle.
I set up the units to be equal to one UU, Unreal Unit. Apparently I'm told in Maya unit that's already one UU and in Max it'll just be generic unit, but then again I keep getting conflicting answers.
You can try to look at some Unreal Engine Forest packs. They often have everything what is necessary and you can inspire by them. Reverse engineering is also kind of tutorial and way how to move forward. :smile:
3ds max, Zbrush, Photoshop, Substance Designer, Substance painter, Xnormal, Knald, Unreal Engine, Cry Engine, Unity, HandPlane, Keyshot, Vray Really anything I can get my hands on to learn, I am there.