I would post this in the Freelance portion of the forum, and ask for quotes to be PM'd or emailed to you. https://polycount.com/categories/freelance-job-postings
https://www.artstation.com/artwork/PmDQWn decided to rearrange some old props and do render tests in blender because I've never done it for serious rendering and stuff
Pix ... or it never happened? :-) OK - here you go: Once you've learned what to look for - you will see it EVERYWHERE and you will be TOTALLY understanding of the original poster's question. It's just NUTS how dead-on the original poster's question is - I mean ... it's EVERYWHERE!…
1 - Don't do it manually. 2 - I doubt you'll get a heightmap as accurate from free services. Terrain from contours is what i'd look for. I dont know for Maya. I know Max, Rhino, Sketchup...have tools for it. Looks like you can achieve it in Blender aswell. https://www.youtube.com/watch?v=PM4CD6xMAVM The topology would…