These days, fundamental principles and concepts relevant too polygonal 3D modeling are fairly universal across the board, whether proprietary or an open source solution so my recommendation if you're just starting out is to give Blender a try - 100% free, huge community resource base irrespective of language or desired…
Sry to sound like a broken record, but yeah, textures are way too busy, especially the bump in your normal maps. They need to be softened up a bit, to be not so noisy. If you do want to keep the normals on all surfaces like that, try practicing with overlaying some of your super noisy normal map and "running it through 1…
sry, but which school did u go to? wouldnt they have needed to clarify such stuff? GA and such want 20000 Euro for 4 semesters, i guess you could expect s uch basic information at that prize (or did you get into the htw in berlin??) nevertheless, i'll try to answer a few questions: if you wanna go into modeling for games…
Thanks for the support and the cheer guys. I saw the surgeon today with my girlfriend to go through some stuff. He then told me that I will not be allowed to have sex for like 3 weeks post op. My girlfriend smiled. I cried. Yeah, I am looking at this very much as an opportunity in disguise, and this degree should hold me…
well yes i have absolutely NO clue how a gun works beside you pull the trigger and a bullet flys out of the barrel :S and the mac10 is only my 2nd model and i use a plane for making guns ive only used 1 video tutorial that has helped me ill try and make it look more like flewda's and i dont have a clue on how to texture…
@Tobbo because I need to work on my color palettes and composition more than I do my next-gen quality. If I can get better at putting together/lighting lower poly environments then that skill should transfer easier into UDK, then I just have to put more work into the assets. I also don't feel like fiddling with kismet and…
In terms of studying lighting, there are some good gnomon dvds or the eat 3d one on lighting and post process is pretty comprehensive and pertains to game work. after learning the basics behind lighting it really comes down to looking at images and trying to replicate that look a lot of the time. find examples of really…
I'm surprised you didn't lose your mind trying to get that perfect mirror look in CryEngine, did you have a different setup per angle? Choose your shots based on what you could see in the reflection? Its one of the main draw backs to a deferred renderer as you would need a whole new collection of buffers just to render a…
Joopson and Cryrid Reconstruct Subdiv is only working for some sub divided parts and on others it's not allowing due to the presence of triangles. So this is a partial solution. It gives me 2 subdivs on the turret part but it's still 490k at subdiv 1. Originally I added 1 turbosmooth divided by smoothing groups in max so I…
Thank you for your feedback! I agree with everything you've said. I definitely felt the movement was there, but it is all on one axis and could have benefited from being exaggerated more. The barnacles I was afraid maybe I would make too many and overbear the staff, something I hope to learn is when to push the design…