I made it up, just then. This is actually one of my limitations. Whenever I plan things out, or attempt to realise a vision for something, it always ends up as crap. Whenever I sit down and just doodle, or spit out content spontaneously, it ends up as solid gold. I can never take control of my creative vision without…
I'm able to fit my laptop and the cintiq into a regular Wenger laptop case (the Swiss one). I just have the laptop and the cintiq in the main compartment, then I leave the zipper open a bit at the top and tuck the cables from the cintiq into the outer pocket. Not sure about the size of my laptop's monitor, but you can…
On the one hand, a lot of developers aren't going to like these kinds of stipulations. Having a bunch of conservative government fellows looking over your shoulder is a bit of a handicap in a creative industry. And Texas tends to be pretty conservative. On the other hand...$250,000. That's a significant chunk of investment…
I here ya EQ wish I could use object space. I only chamfered 90 degree angles. There is some geo I think I can eliminate and just capture the detail with normals and a good AO bake. I was checking out a manta in UT3 and there is alot there they just did with normals. Though they also didnt chamfer some edges and got decent…
@ crazyfingers: Thank you very much for the contructive critism. This is very much a learning process for me still, and I understand what you are point about regarding creativity, and making a character more than generic. @ skayne: He does look alot like Kimbo yes, but this was at the request of the Art Director, so it's…
Although I think it's a matter of opinion, I think the first sketch had a better face while the second one looked prettier. I dunno, just another choice of a buny chick or a furry. Hard choice if you ask me, odd or universly hated. I'd go with the first face with perhaps the personality of the second. besides, you're…
Execution over creativity as usual on the 3d side. =/ Ah well, one can't argue with the quality of any of the entries in the top 20. Absolutely stunning stuff from beginning to end. I would love to see the rules tweaked a little next year to encourage people to move towards more interesting, original designs. Something as…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
what I model doesn't usually come from the most creative places but I how model them and especially how I render them, going in pinterest or behance then on a broader level "man wouldn't it be cool if I could make this thing evoke this song or building somehow" that stuff really fun. That applies to personal projects…
Don't do option one. It doesn't show problem solving or creative thinking, and any inconsistencies will stick out like a sore thumb. Options two through four are all perfectly good. I'd only consider option five if you're really, really excited about the prospect of building something from scratch: just from the…