This looks very useful indeed, thanks. that is very interesting to hear and confirms my initial worries. Do you know of a good resource to learn about rasterizing ? I do wonder how games like "Monument Valley" + many many simple mobile games look so crisp (are they not using vectors ?).
It's great to see this model finally nearing completion. I've been intrigued since the initial stages. I know you've said that you still have areas to work on but as a concept i find it incredibly disturbing........ thanks for this evenings nightmares! lol. cant wait for the final piece. Are you going o animate it?
Yeah, despite my initial misgivings about DAZ, as long as you can get the best results given restrictions, no real substantiative problems with using it. I think most of the criticism applies to people who just use Daz to render, and that's it, when it's clear other renderers can get better results.
Yeah! the more I work on it the larger the environment feels haha. It may take a bit longer than I initially planned, but hopefully should come together haha. my biggest obstacle is lightmapping and general lighting. Nothing a few tutorials and tips from friend can fix :) Thanks for popping by @Auldbenkenobi
I was really just going to use this as a visual piece, but it would look cool in oblivion or something :) I'll see what I can do, I already lowered the geo on the sphere by deleting the initial one and using a spherified 4X4 box, but a little less geo couldnt hurt. Thanks for the feedback Oniram!
I took the video card out, and got the - beeeeeeeeep - beep - beep - beep Windows then continued to load completely normal. What could possibly be wrong with the new card? I mean, it runs perfectly fine when it's started up and running. It's just the initial start-up after a period of downtime, that it struggles.
Always with the Statham. I've said it many, many times since this movie was initially announced - Stratham looks like a two bit hired goon. 47 has an air of culture about him. Calm, calculating and intelligent. Theres a more fitting actor out there than Olyphant, but it sure is hell isn't Statham.
Ahh cool, thanks I will look into that. I just thought I had to declare the variables and back then I couldn't really find the information about modifiers scripts, they all never seemed initiate at the start. So using the example you have there, all the values stays within the single modifier and not the scene?
Initial hair test, some spottiness and volume I need to work out more. I really enjoy making curly hair even though it makes it much harder Using https://gumroad.com/l/hairtg-hairclumptool and getting my feet wet with Substance Designer, working pretty well overall
Hmm - well it seems that clearing out all of my old Xoliul shader files and dragging the new XoliulShaderUI_Update7.MZP file to install didn't work initially - I still got the Maxscript errors, but, after clearing these and dragging the MZP into Max again, and choosing the Upgrade option, everything is working once again :)