Made a second variant of the popular Fire Hydrant. I used the base of my original mode and modified it to be longer and thinner. I then modeled the new components from scratch. Let me know what you think! More renders and 3D Viewer at: https://www.artstation.com/artwork/xJznaW
Is there a member function or function in maxscript to do the same as pressing the button in the Unwrap_UVW modifier panel "Unfold strip from loop"? I have looked over the maxscript help file but can't seem to find the solution. Any assistance with this would be appreciated.
Hi, is there a script or something who does the same thing as Topogun does ? A conform geometry ferature ? I know there is a similar script for maya but I didn't find anything for max. I tried the conform modifier, but it doesn't seems to work like Topogun do. Any hint on this ?
this is my second attept to make a seamless texture, Im using krita. Any advice? About the seamless, Im trying to end it first, then use gimp to make it seamless. tried to extend the first rock (upper right) the big one, and modify the others.
Hi all, is it possible to work on a unique tool that isn't symmetrical in world space and have symmetry active? Here is an image to help illustrate what I'd like to accomplish in Zbrush. Basically I'd like to have Blender's Mirror Modifier but in Zbrush. Cheers
Creases are very useful working with subdivision modeling in early stages, i use them in lvl-0 or lvl-1 of detail. But later, when i "collapse" modifiers or i subdivide, i use edge loop support.
Yes, you can do Maya-style hard/soft edges in Blender pretty easily (more easily than vanilla Modo at least), and they export to UE4. Unfortunately, you can't just import your .fbx and export it; you have to set up the smoothing in Blender instead. Let's say I've modeled a beveled box in Modo and I want to take it through…
XRef's can be a bit buggy. Pitfall 1) Sometimes they'll stop updating when you update the source model. So its normally best to wait until you're done with an asset before placing it. If you're in and out of the source file making edits, there's a good chance it will freak out. When it does freak out, you'll close the…
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thats great and i can apply these to a mesh i.e. a bend deformer to get more complex shapes right? even tho its in the animation shelf... im looking for deformers similar to that within maya, "bend" modifier etc.