Sat down and I thought I would experiment with normal, AO, and displacement baking within Maya through Transfer Mapping. Was interesting to say the least. Here is a quick writeup for future reference for myself and to explain my process to see if I could get some feedback if I did something askew! Thanks for checking it…
22inch is not necessarily a big drawing surface, considering that it is probably a 16/9 format and you'll only ever use the center square. I've actually tested this on my 21UX (which is 4/3 already), by taping off the sides of the screen to see what I actually use. Turns out my actual useful drawing surface is more or less…
Development diary week 9 (final week) Our final week is upon us and I decided to make a few modifications before handing it in. The first thing on my agenda was to improve my crystal and I have been doing some research into building materials in unreal. One tutorial I found was particularly helpful in understanding the…
I hate doing paintovers on such small renders so I'm going to point them out the best I can... 1. The buttpad of the stock is incorrect, so is the bottom of it, it needs to extend out more. 2. The buffer tube doesn't look round and there are more threads in it than 2. 3. The ring around the safety switch (on the right…
hey guys posted these over at GA a while back (not sure what has become of that once lively community - seems to have hit the wall in a big way!). Anyhoo, here's my idea list:) Some ideas: 1. Gang Boss Create the baddest meanest gang leader from a fictitious world / city 2. Starsigns Model your starsign (ie a centaur with…
Ohhh man, I'm completely disagree with you on this one. But let me clear my throat first... *cough* >100 heroes to choose *cough* custom particles *cough* custom animations *cough* custom summons *cough* In reality, Dota 2 capabilities are much much wider than League of Legends can provide for it's developers and as time…
So what do we already know : 1. All content is currently WIP 2. Our Tri count limit for Vehicles is between 5000 - 10,000 3. Our Tri count for Characters is between 5000 - 15,000 (depending on gear) 4. Our Tri count for weapons is upto 3000 depending. 5. We use our own sourced references, we do not simply google for it. SO…
The OLED alone would be atleast 2x-3x that price :) . Amazing piece of hardware though, must hand it to Sony. This is already beats my PC... ahahaha Specs taken from the official Sony blog. CPU ARM® Cortex-A9 core (4 core) GPU SGX543MP4+ External Dimensions Approx. 182.0 x 18.6 x 83.5mm (width x height x depth)…
Thanks dudes! <3 I'm pretty happy with it so far, but I can't wait to get it finished!!! I am definitely thinking I want Alice somewhere on my body, but I'm still debating on where she'll go. I'll also be getting McFarlane's Dorthy, a work or two by Brom and some more misc coverups. Yeah, I'm making up for lost time…
I suppose I shouldn't be putting my 2cents into this, but guys come on! "Messy and dull"? How do you expect him to post pictures? Jeese comeon now, unless you're talking about the actual models, and even then what Thud is trying to present is what finished products would look like ingame for the most part. I know all these…