Dekard posted this by Stephan and my noob ass was wondering how would you go about the modeling of the curved edge shown in here: i'm guess you would model it flat then use a bend modifier or something? if so, is there an equal process for maya?
maybe you work in editable mesh mode. you have to have an editable poly or edit poly modifier applied. for edit mesh those things don't work... and by the way: max has a good help. i think lots can be answered there...
yeah free software, ain't it a bitch? no comment from apple, but even apple users are a little mystified: http://www.macrumors.com/2008/04/18/apple-modifies-software-update-for-windows/ looks like someone got a bit over zealous with the installer.
The STL Check modifier is also another helpful tool, if you didn't know about it already. It selects problem faces or edges automatically, depending on the problem (doubled, flipped, open, etc.) so you can easily find what needs fixing.
i hear ya pior, i miss it so much MOP- you could write/modified the script that duplicates the mesh then copys the attributes back over once its been imported, magic no data loss, pity max cant do this
1. Take photo of grass cut out or paint in alpha the hard way. Or 2. Model and texture a few blades of grass, use bend and twist type modifiers to create more variants, then instance them a lot, finally render it out to texture.
my favorite so far. I'm pre-ordered and ready to go. My steam name is the same as here. edit: this peggle extreme game that comes with the pre-order is kinda fun and addictive. the game has been modified with TF2 images for backgrounds.
Yeah it seems, when I texured it, I wasn't able to modify unwrap, now I know how, but because the texture is done, I don't do it... I have other models to do, I am planning a release of the mod for march.
That's kind of weird... Do you have the Normalize Spline modifier in your stack? What about collapsing the stack and converting to Editable spline? What about turning on viewport rendering and convert to Edit poly, select a long edge loop and convert that to shape?
He's supposed to be more dragon-like, but maybe I should modify the design since that question keeps coming up. I hesitate to do the straight on unwrap, as it will cause some stretching, but it my be the best way to go about doing it. Thanks for the input.