to I'm not sure if its final final. I may go back and revise it, But calling it done for now. The title on it will be pretty obvious, So I'll use some decals, Rag/cloth hanging, and other stuff to add addition breakup so it isn't so obvious. I'm definitely learning a lot of what not to do on these assets ^^ they turn out…
I like the composition, a really detailed slice of a corridor that doesn't show the whole scene in its entirety is a neat idea. A few more layers of detail like dirt and scratches on the walls would be your best move I think Also the pipes in the middle look a bit strange, the thickness isn't uniform. Maybe redo them as…
@Sliterin Thanks for stopping by! @CandyStripes05 Thanks for the UV image. I noticed you did not stack any UV's? Is it okay to stack mirrored UV's on the original if the texture will be the same? I'm thinking of putting a stripe down the side so the hood, top, and trunk will need separate spaces of course. The fenders…
Here are some images from my process so far. Apologies for the delay. I am actually way too busy to function at the moment but I will kick myself if I do not enter something in this contest. 3D Scan of my head generated from photo's in Agisoft Photoscan: Retopo Tweaking in Zbrush: High res mesh baked to low res mesh in 3D…
I like the scene, I'll comment on textures since that's my love but aside from what's already been mentioned the surface of most of the buildings are really smooth I see in some areas you tried to get that cool drip effect that the ref has I would say don't be afraid to add more of that chracteristic with decals. Also look…
Well, you certainly don't get to the point, so I'll give some examples that may be what you're asking... You could use a SWITCH between the used trigger and matinee for opening the door that plays the reverse. You can delay that trigger if you want, but don't have to if you want to close and open the door halfway a bunch…
Awesome, it's a cool tiling technique. Well in UDK you can do many other things like blend textures at different tiling levels, even use decals to project textures onto the model. About the vertex painting, i'm pretty sure you could do as much painting on that model as you want from what i've seen, [ame]…
New Version - Multiple models (right click the tree or in the menu) - Multiple lights (up to 3) (Ctrl + 1,2,3 to switch) - Check boxes added to enable/disable items - Now displays the model name instead of "Model" - Old mvs files will not work as there was a couple tweaks. Exe Update Full update with examples Next version…
yep some great advice so far. I'm not really sure your ref is WW2 in style, its mostly cold war era, or ultra modern, a cell phone tower, really? To have a satellite dish you need a satellite in orbit, It would be another few decades before anyone put anything useful in space that could talk back. Radar and giant radio…
fordy--try system shock two, its about the same graphically as deus ex, but its more scifi+horror instead of scifi+conspiracy Has similar RPGS elements..and the further you go the crazier the story gets.. I played it for the first time just last year and was impressed with some of the stuff they pulled off...a lot of that…