I'm sure this is not the same issue i had with older versions, but...are you using instanced / multi id materials by any chance? I'd get major performance drop in the past simply because of that...i have no idea why, but it happenedfrequently, re-applying a default mat always fixed it. dejawolf is probably right tho.
Hunter - the mac is using the default mac dock, and although there is no dock in that PC image, I use Objectdock. http://www.stardock.com/products/objectdock/ will sort you with the dock, and you can get nice PNG icons at JonMega http://www.jonmega.com/modules.php?name=Downloads&d_op=viewdownload&cid=4 and Foood…
a couple of things you could try before a reinstall... run an optimise scene, on the scene the keeps crashing delete all your prefs and settings folders (should be in your My Documents) reset to defaults settings on everything I had this same problem before with a scene and it was my maya prefs folder that caused the…
actually, oniram showed me a cooltrick by using scanline with light tracer(default settings). under the render setup you set filter to catmul-rom and enable global supersampling with hammersley at 1.0 quality. then set you apply a white material to the high poly and boom, eliminates the wierd AO errors with floating…
I had the same problem once in a while for no reasons... reloading the shader fixes it. The bug only shows up outside the 0-1 uv range, that make me think that it might be some sampler state issue. Maybe once in a while it doesn't use the default parameters, so I might need to specify it.
Wow. That's seem to be much better then overlay in photoshop! I only don't understand why in CrazyBump in 3DMixer in default is displacement ON (with depth 50) and what it's doing. So CrazyBump mix normal maps better then PS in ANY case? What if I just want make normal map stronger? Also CB is better?
I was trying to get the thumbnail generation to work, but it wasnt going how i wanted it. So i just went for the text instead. i know its not the best way to do things, but at least its better than the default folder listing with that courier new font, if you know what i mean.
The "Blend_Masked" is what gets most people. Also I forget where the setting is but it will truncate your opacity map making it B&W no shades of gray. It squeeze out any blending by default for performance reasons, but there is a setting to force the blend. I don't have the editor with me otherwise I would scrounge around…
Hey Guys, I have this problem in unreal engine where my point light doesn't affect the floor of my scene, but it lights up all the other objects in the room section. If I change the material of the floor with the default material of Unreal, the floor lights up perfectly. https://imgur.com/a/B0yOeWt Any help would be much…
Hey guys, So I basically ctrl+spaced so I could maximize my viewport. I closed maya while it was like that and after starting it again, it is still in the maximized viewport mode and ctrl+space isnt reverting to the previous layout. Any help on reverting the layout to what it was? Or simply resetting it to its default…