I wouldn't go so far as to say they're lazy. I think that's just frsutration doing the talking. It's probably a simple matter of priorities. They are on a cyclical dev cycle after all, and features must be prioritized.
What a great tutorial man! I was taking notes when I watched it. :) Def. Learned a lot from it. Looks like I won't be using Marmoset much any more. Heh. Thanks Dude!
Whatif Productions: Max We're not a dev studio though, more like a middleware house. Remember this from 2003? http://www.ericchadwick.com/examples/files/2003.11.24_Which_3D_apps_the_gamedevs_are_using.html It'll be interesting to see how things have changed.
jack chick is a loony crazy bible thumper, those little pamphlet comics used to be everywhere where i lived, actualy Liquid dev did a parody of them for one of the conventions few years ago.
I recommend g.skill, I bought 2x1Gig sticks DDR 2 1066 and OCed them to 1172mhz, 5-5-5-15 timings 2.2v and they run rock solid and cool. The case badge is slick!
Dear god, anyone else playing on the PC have it crash every couple of minutes? It's getting hard to enjoy, though I have liked what I've actually been able to play so far.
Only if for purposes of migrating whatever in a format recognized by unity but specific to UE afaik you're out of luck! However as an aside, similarly...though visa versa (unity to unreal) amidst researching something a while ago, I'd stumbled across a dev working on this plugin:
On the Turret, I add wings and make the orb bigger for better silhouette and the base is made out of tree branches. Also, two options for the Creeper Den. Rocks and grass will be added later. Critiques, thoughts, opinions are more than welcome :)
dosnt really matter what ide as long as it all compiles in the end personally for code i use a command line compiler and gvim for coding but that is just preference which is why so choose VC# express and some mono dev.