Ooh this is cool! thanks guys. Found the Untility there, so the step by step would be to. 1.) place the dupllicqate headless Mesh over the original one. 2.) Add a skin Modifier to the new Mesh. 3.) Skinwrap to the first Mesh. 4.) Collapse the new mesh down to the Skin Modifier. 5.) Delete Old mesh? 6.) Add new head. 7.)…
I have the most fun playing competitive multiplayer games. I play them because... I find competition to be fun :p Exploration and story doesnt interest me much. Which is odd considering I've been playing a lot of RPGs since the SNES days and even spent 7 years on MMORPGs :p I guess I played them for "achievement" purposes,…
When designing a weapon you should always do a lot of research first. 1. What sort of world will it exist in? 2. What sort of conditions will it be used in? 3. How easy will it be to produce? Castings/complicated shapes = impractical 4. What kind of amunition will it fire? 5. What is its application? Accuracy? Automatic…
Yep, that would work. This is how you do it: 1.Make a new blueprint, inherit it from actor... 2.Add a spline component to it. 3. Make a new function (I called it get length) 4. Put the logic in the function 5. Make the function being callable inside the editor, by selecting its input pin, and enabling "call in editor" on…
Hey obscura ! thanks for your advices but i struggle to get the result i wish and i thought that maybe you can help me ? The tree on the right is using your tech and the one on the left as just cast shadows disabled how can i reduce / remove all the small inner shadows when cast shadows is on ? i've tried playing with bias…
Yeah I know the feeling, I only get maybe 6-7 hours all up to work on my projects combined. Which is usually 1-2 hours nearing midnight of work What I do is always try to do at least 10-20 mins every day that way when im doing something monotonous I can think on the composition, modelling, concepts etc... also always do…
More information Jonathan Cooper here - http://www.gameanim.com/2013/08/29/assassins-creed-iii-demo-reel/ More information on how he thinks game animation demo reels should look here - http://www.gameanim.com/2013/02/27/ten-steps-to-the-perfect-game-animation-demo-reel/ More rigging tutorials…
Hey! Very nice work here so far. One little nick pick here. While looking at your character I felt like (if you don't look at the chest) she looked a little bit too young. Almost like she would be 16 or something. Proportions wise I just checked and she is about 7 head tall. Average is usually around 7.5 and often 8 for…
my file is near 7 gb!! I do not why... I change my video card, but zb is a full core software (cpu ) to render.... I decided to export as "ztool" however I would like to export "one subtool" as ztool, but bring back another tools (that's why I am confused)... if my project is slowing my saving process I need to export a…
Yeah, the feedback there was great. The big complaint was the lack of horns and I got a good feedback about the color being too desaturated. Ultimately the beard or the horns is a bit of a tradeoff. With 300 polys, you are going to have to cut some things , and I think beard was the goal for me from the beginning.…