Hey everyone, quick question for the collective 3D hive mind. I remember seeing an interesting technique to create normal maps which I'd like to use on a current project. Problem is I can't remember where I saw it .. :P From what I recall you created a light rig consisting of a red, blue and green light within maya, this…
I don't believe there is any specific rules for doing that, and it really comes down to personal preference. I tend to make as much as I can into separate geometry to polygroup and or subtool it for easy access when sculpting it or detailing it. Also until recently my PC was rather rough with very dense meshes. If I where…
thanks for the critiques. here is a wireframe: I see now that the robotic arm has way too much geometry. I've attacked the propellers about as much as I dare. I really like the paintover MoP. good suggestions for me to implement as this develops. I agree with justin. here's the mouth. I created this in…
Hi, I have to reiterate I don't know MEL, so if anyone proficient with it wants to jump in is more than welcome. Again the issue doesn't seem to be a language specific thing. Why do you have to return a single channel value from your procedure? Cannot you return the full color array for a selected vertex - it would be like…
@:Jackablade: Not sure if those were his inspirations some games certainly were but Marks first game of this kind with the same name was developed for flash some years ago: http://www.blastone.com/games/lilracerz/flash.php But that game is no comparison to the unity one as the framerate is really choppy almost capped at…
Oh the irony. Also I looked through your posting history and couldn't find any art threads. Do you make art or have a portfolio that has gotten you a job? It's hard to tell. You might be a super badass artist or something, but you sure are making it hard for me to see your art. Speaking as someone who has done a lot of…
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Any constructive criticism welcome, (mainly the anatomy!). I plan to improve the ribcage/oblique area and the musculature on the left (raised) forearm. Once the body is complete I intend to smooth it with claypolish then create the spider symbol. Reference:
Week 1 in Blender: Day 1 (7/11/20): Learning the interface and creating my first Blender Model Diving in quick with my first day in Belder. So far, it’s not too difficult. I decided to keep the default Blender controls instead of changing them to Maya. I know there are plug ins for this, but I want to go in with a fresh…
Little post mort as promised. Post Mort Brandon Phoenix Color Palette For the most part, the palette is very earthy, with the exception of the near black and red. The red, black, and cream are meant to play off each other with the most amount of possible contrast. The two browns are for rougher, larger pieces of wood…