I did and noticed the file said "grenade", just wondering if its problem if its not a grenade. I asked that question before i noticed the ring and pin, thinking it could be some other sort of container, but the ring and pin are quite "grenady"...
I lost the flash drive containing all content on this project. sorry but due to this i cannot show my earlier sketches for i no longer have them. as for the reference photo's, i'm too busy to delve into the interent to search for them again.
I should probably organise mine better before its gets too big. Starting with Assets I then break that into Man-Made and Natural, then I break that into folders based on Meshes/Props containing all the texture and object files for the mesh in there.
Ok, here is the video, it also contains the link for the source files (MAP, BSP, OBJ, Sound). Note the map is not complete. I hope you find this useful. The BSP files can be played directly in Half-Life. https://youtu.be/42sES4ly0Qo
Oh well, it looks this black might be actually caused by blank environment and is reflection of it. Most probably. It will take me a while to find this out, but at least I am not getting completely black area, it also contains gold from different angle.
Big update on the asset pack! The forest asset pack contains more assets, re-textures to show better art direction, and 4 terrain textures! The initial thread has been updated with new screenshots; granted, it's from Unity (for now!).
Hi everyone, I have done a new set of tutorials after some feedback!! I'll link the packing features but this playlist will contain all content so far. https://www.youtube.com/watch?v=lowcToqyK1A&list=PLWl68chg0UzLbflJNvTPjuvsrps9dM5jy&index=3
This is old. I knew about 616 back when I was a teen. The best one is the bar code containing '666' But as all progammers know 666 is not 666 it's 667 because computers count zero. 000 is the first, 001 is second...etc.
Both just need to have the same name in Max and Unreal. When you import the model in Unreal after you've exported it, just make sure you've fully loaded your package containing your materials or Unreal will not find them.
Also, I'm not sure if it's my browser (Firefox 4 beta) but the page is aligned to the right. I'm no CSS pro but I think setting your container margin-left/right to : auto; would center it. Assuming you want it centered of course.