Interesting Xoliul. Working in London has also made me want to live out in the countryside and I've also considered Sweden. Really interested to see how it works out for you. My rough calculations say living in London you need to add around £6k a year ($9,500) for it to balance out to the rest of the country. So I would…
I love this overall. I think stylistically it's a bit different than the concept art but you said you were doing your own take on it. The one difference that stands out to me that you didn't specifically call out is her hips/butt look much skinnier in your model than in the concept art. I saw that you responded to feedback…
Thank you :) What polycount should I aim for if I wanted to import a mesh like this into a game engine? Should I get thinks like the red part of the knot and the Detail in the blade completely in textures? And how can I lower the polycount of the golden part oft the handle (sry dont know the word AS english is not my…
Try this: With your sculpt to lowest level, create DispMap in displacement tab in your tool palette. When the texture gets added to the alpha, choose the material you want to get to texture and in your alpha panel choose "crop and fill" - it should use your displacement map to give shading to the material that is now…
Here's a neat trick. The problem you are seeing here is that there is a lot of repetitive variation and contrast in the VALUE of your bricks. This technique will help you remove that value variation, but retain the hue variation. In Photoshop, go to Image -> Mode -> Lab Color In your channels, notice that you now have a…
So, now that PS Home is finally out (in beta at least), have any of you tried it? What do you think about it? Personally, I hate it. Maybe that's too strong. I STRONGLY dislike it. The Good: Its finally out. Its a new way to meet other PS3 gamers. Umm,.... The Bad: I think that this may well be Sony's biggest f-up with the…
Hey there! I’m Enis, a freelance 3D sculptor. I’ve been working in the industry since 2020, helping creators and studios bring their digital concepts to life. My experience covers a broad range of genres, from historically accurate World War figures to stylized anime collectibles. While I enjoy the variety, I specialize in…
Hey guys! I'm joining the ranks of awesome artists who've made sketchbooks here. I've found myself working on pieces that I eventually just leave sitting on my drive for eternity, so I just want to share with you guys finished pieces, studies, or WIP projects. I want you guys to feel free to comment/critique or ask about…
Heyo. Yes I know it's in Australia where there is little game jobs and community, as well as I know that there are few Australians here on Polycount. Nonetheless Polycount is the best community I partake in and gets big priority! So if you have ended up in Melbourne and need a room, I have one here: It's in Sunshine, a…
Been considering school for CG stuff, Im average with 3ds max. But I want to grow my skills with it. I have some goals: 1. Learn advanced modeling techniques 2. Fully understand UV wrapping and techniques 3. Want to learn the Unreal engine 4 game engine and its utilities. 4. Would like to branch out to other programs like…