Wow, I wish I would have seen this thread earlier. There are a lot of mistakes overall with this project that I feel noone has wanted to point out to you. Along with the abundance of anatomy and form issues, I also feel like you were more focused on "finishing" the model than pacing yourself and making sure your forms made…
I went and saw Fury Road on opening night and have seen it twice more in the theatre since then. I'd never seen a Mad Max film, and I'm kind of meh on the post-apocalyptic genre in general. For example the only Fallout game I've played was 3 and that bored me to tears. I went expecting big explosions and Tom Hardy (I'm a…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Alright dude going to be brutally honest here, but I was once in your position too. I've had lots of friends in your position, and the sooner you realize that you're in no way, shape or form employable right now, the faster you can get on the road to success. Every single piece of work on your website is completely…
[ QUOTE ] Its just so insulting to say that all people who claim welfare drink and smoke and generally waste their money. And even if they did, its none of your damn business. And education is not an option for everyone. Some people just want to have a job , but in some parts there are not many jobs , so claiming benefits…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
Well, the first step isn't really to wonder how to do this or that in the so-called "best" way imho ; the first step would be to get one's hands on a material/shader for a 3d app or game engine (or an easily moddable game really) that supports the effect, and use it in practice. Otherwise you're bound to operate on mostly…
What Ged means is none of your materials are defined, your metal doesn't look like metal and everything looks like its made from the same thing! Spec really helps to sell the material the texture is meant to be more so with metal. None of your metal reacts with the light. If its meant to be clean you to get some nice…
they probably all do in a way. - Unreal seems to be the most discussed and used (lots of tutorials, training DVD's, biggest knowledge base) - Crysis recently proved to be an impressive tool for artists http://www.game-artist.net/forums/scene-movie-competition/9540-scene-movie-results.html the first and last place were done…
One of the advantages of the node editors is the frankly absurd iteration speed possible, something that just coding just won't match. The speed of my additions and updates is almost beyond imagination. The flipside is that multiple passes, and other non-standard surface shading, is generally poorly supported (especially…