Here's our latest update. I've been tweaking the lighting quite a bit. Seems like dynamic lights work better than static lights when it comes to reflections. I put in some static fill lights here and there to get some more secondary lighting. There are still some areas that are too dark but I think we're on the right…
snowfly: roadmap right now is - adding presets for camera/ light positions - parallax mapping - shadows - emissive maps - hdr lighting - multiple lights - background images - ground plane - multiple objects - sub surface scattering - custom shader support/basic text editing of shaders. about that order. no promise of the…
Hey man, nice to see you posting something. The eyes are a definate improvement, but there still is quite a lot i would change with the face. The first thing i notice in the first shot is that with default shading this dosent look very good at all, i would add some more detail to the face so that it smooths well with…
Nice work. The current presentation seems fine for showing off the model and textures; maybe you could play around with a darker scene with the lamp on for more of a secretive mood. Maybe you can throw in a quick floor if you go that route. Just some thoughts. One thing, the text on the book looks a little odd on the…
Hey again everyone, not that I want to dig up an old thread but I don't think its necessary to create a new one for something I had already needed. I am working on relighting my environment still with the feedback I have gotten from GDC. I think I'm on the right track but would love a fresh set of eyes. The originals are…
in addition to the above link - if you smooth your object then 3ds max will try to make it look round by applying shading to simulate the roundness. However if your object is not really round (e.g. it's a box), then this shading (=the dark areas you mentioned) might look strange and out of place. Making the dark areas look…
Li Siegfried > Thanks man! You're right, I wanted to do something sexier too, maybe there are just too many armored parts, the outfit isn't light enough for a succubus.. I'll try to make it look better on the final illustration! A small update for now, I am SO late >< I think I might go for the first colored one, I prefer…
Doing some work right now and they want the same thing, though not sci-fi. Solution I found was to just throw on some twists, tapers (taper at the top) and bends. Make sure the model is sufficiently tessellated. Spherify might work well too, just experiment, see what modifiers work well for the buildings you're making,…
i think this might be a good time to break from reality and keep the flashlight on this side (it adds interest + if you're gonna work on it you want it to be seen), instead just change or move the dial so it works imo. also maybe try mounting it back further on the rail, see if it fights less with the barrel for "front of…
I'll have to look into this NNS.TGA business. We tend to reduce everything to 16 colours as much as possible along with loads of vertex lighting. For a portfolio piece you might be better to go with the reduced colour palettes simply to show that you know how to work with them. They can be tricky to work with if you don't…