arshlevon, you are totally right! The only thing we need from games is better graphics screw game play, story telling, character development and inovative thought. I know when I am shopping for a game I want a game that uses tech specs to sell the game instead of letting the game speak for itself. I know I gloss right over…
If people wanted to ride the merry-go-round for merry-go-round prices we could do that and rake in the cash. But they want the entire 6 flags park for merry-go-round prices. Actually you are getting more bang for your buck. better textures, bigger environments more detailed characters smarter AI bla bla bla. Given the…
modelingman: The background will be black and gray. Flowers and the bird itself will get few litres of color. It´s so we can get a nice popping 3d effect going on. I really love how he thinks the same as i do. It helps to be an artist when you communicate to another artist. We also decided to make the small flowers yellow…
@cryrid I've discovered this the hard way lol, I generally try to stick with them (quads). Unfortunately, at least in my many hours of researching the topic, haven't been a whole lot of "best practices" material out there for dealing with this problem. Most will teach you how to make the shapes you want, but won't teach…
I use xnormal for baking the maps and all. See, I am saving up to buy softimage for my work, and really loved this and ICE because they will serve in both 3d modeling for games and for mini clips. The problem is, I can not switch between softimage and 3ds max or Maya (Though both of these are highly recommended by anyone.)…
I discovered why the texture looked skewed. Kinda dumb but it's because it is being applied in the UV area with no control. As i selected some standard texture and hit "fill object" it just throw the texture in the planar uv. After exporting out, setting it correctly in photoshop and importing it back i saw why it was…
Hello Everyone I'm, Tung aka Slothbeing, a classically trained artist with 12 years of experience. I have been painting digitally for 10 years now. My main strengths are character design and illustration, but I am open to illustrate anything if required. I am open for any offers. Feel free to contact me, I will try to…
Hi everyone, I have a very strange situation happening. I am importing a model from 3ds max and want to apply dynamesh. The thing is that I hit a wall with 4096 dynamesh resolution at 2 mill polygons, I need more. Whatever I have tried doesn't work. If someone could help me I would appreciate it a lot. What I have tried: *…
His feet need some loving. Maybe this image will help you out a bit. Other than that, I think the silhouette is a little boring. While I respect that your trying to keep as close as possible to what ever reference your working from, I think you need to use some artistic judgment and make it a little more interesting to…
Hello everybody, I am self-taught and trying my best to learn how to make game assets. I am trying to make a revolver game-ready asset, but I am facing some difficulties when baking the normals. The problems with the baking can be seen here: As you can see I have these edge lines showing, and some black and not defined…