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Re: Grey lines on UV seams on Curvature map
Reply by
poopipe
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Jul 2018
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Adobe Substance
Dilation , diffusion and straight uv shells usually resolve most issues. There's the seams tickybox too
Re: Substance Designer - Sand Material
Reply by
lucasz
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Jun 2017
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3D Art Showcase & Critiques
Killing the business kills the vibe of the Substance, added some gradients to the shell and tweaked a lot in general
Re: parrallaxing / depth offset grass shader
Reply by
Eric Chadwick
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May 2016
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Technical Talk
Looks like regular old fins & shells to me. http://wiki.polycount.com/wiki/HairTechnique#Hair_Technique_Examples
3 results
Re: I've got a new site too!
Reply by
arshlevon
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Aug 2006
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3D Art Showcase & Critiques
man all you mythic dudes are making new sites.... hmmmmmm i smell EA.
Re: Come to Australia.
Reply by
Muzzoid
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Jul 2010
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General Discussion
The mana bar is in brisbane... and its tiny and smells of nerd. Edit: damnit tanka beat me.
Re: Trooper March at C3
Reply by
Thegodzero
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Apr 2005
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General Discussion
hahahaha that was great! Swampbug nice very nice! I bet he smelled of wampapoodoo too...
Re: Right Click Image Convert
Reply by
Snowfly
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Oct 2009
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Technical Talk
Xnview has the same shell extension as an optional install. http://www.xnview.com/en/downloadwin32.html
2 results
Re: How do I remove these seems in my normal map?
Reply by
kodde
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Sep 2010
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Technical Talk
Isn't that were your UV shells end/begin, and what we are seeing is edge padding?
3 results
Re: ZBrush 3.5 Announced
Reply by
ScoobyDoofus
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Aug 2009
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General Discussion
I just wish they'd hurry the F up and release it. I smell delay. :P
3 results
Re: FZero challenge
Reply by
Ged
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Aug 2007
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3D Art Showcase & Critiques
lovely texturing, hmm looks like it would really fit in well in ghost in the shell actually
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