Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
Thanks for the comments guys. @neox: no offense taken; I wouldn't have posted the link if I didn't think that SOMEONE might not like the game :) . It was really hard and the art side of it was probably the most frustrating for me actually, but nothing beats the feeling of accomplishment. It might be a piece of crap; but…
As Neo_God said - the key is observation and practice, and lots of both. I don't see how sculpting "smaller shapes" can be any different to sculpting "big shapes"... zoom in? They're just shapes, the size is irrelevant. I don't think there's such a thing as "detail sculpting", it's a matter of scope and focus. There's just…
Okay sorry for being a bit cagey about describing this. I've been able to narrow it down to simple export from Max, i'm using this inside of daz so i use a variety of programs but dont let that throw you off. 1 shows materials inside of max all multi-surface. 2 shows the materials inside of uv mapper. 3 shows my export…
Overall, and if you don't mind me saying this : in my opinion you are tackling this the wrong way around. Trying to understand things "in theory" is great, but here you are being too influenced by what you are reading from multiple sources. "Ultimately I want to get my character from Maya LT to Unity." This is the most…
What software and modelling methods are we talking? For Sub-D/poly-modelling I would normally use the relax function on a vertex selection and constrain it to the surface. Sometimes it's necessary to insert extra geometry to 'stabilize' the shading. For low poly modelling there's also the option of duplicating the mesh,…
And finally the work is done. Here are some of the final renders: More renders and a thorough breakdown can be found in my ArtStation post here: https://www.artstation.com/artwork/L49ZxA
Wow, interestingly good thread. I think that out of everyones postings here so far, Rosrshach has the best understanding of the game industry. Its a matter of perspective when it comes to what people would like to see done with a game. Many artists ideals would include great game play and aesthetic, while the business…
if your not ready to drop around 4 grand for both eyes dont even think about it. your eyes are too important to go discount. really there are somethings that you dont skimp on and this is one of them. just some notes. with Lasik (the cutting one) your pretty much good to go a few days later but this procedure can only be…
I agree with Rage, as far as femininity you've pretty much opted out on most of the common traits as far as humanity is concerned. Not necessarily a bad thing, but you could further push the envelope by making him male and keeping what feminine traits you do have. It would make him seem "off" based on what our societal…