Looks pretty good to me. The only things that stand out to me is one floating rock on the left, and maybe there could be less snow directly under the trees. Oh also the fade-out of the snow on the frozen lake looks a little too gradient-y. I think a harder edge and higher contrast between the two materials would look…
Update4- Blocking colors Went back to modeling cause I wasn't satisfied with how it was looked in some places. So added two more cables. But then I had the eye problem. Eyes lead to the right side to the furthermost extension board. So I changed that. Too much detail scattering isn't good if the centerpiece is my focal…
@sacboi I am planning to do two sets of renders, the 'skinned' one will be a bit more stylised and is a bit of an opportunity to play around a little bit. This is what i'm looking at for the main renders. I have cooled it a little bit in post-process, and I've had to tweak the saturation a bit to compensate for the…
Wow, two weeks since my last update. I realize now I've spend too much time tinkering the armor, going back and forth, and in the end returning to my paintover concept. I learned it helps me a lot to do designing in 2D. Designing by pulling vertices around doesn't work for me. I guess it can work in ZBrush but I need a bit…
- pick gaussian alpha (first one) - go to brush options, check "Sharp Shape (Old Style)" to get a painting behavior that's slightly better - pick a color between the two areas you need to blend and start laying down strokes gently - keep picking colors from the viewport using the V key until you've got the blend you need…
Cranking out 9-5 three day's at the office and another three days at home. 2D crunch time is always fun. Girlfriend is up in Cambridge so it's not too bad right now. I will be working less soon though. So close to burning out, I might aswell be on fire aha. Also, managing two French student's with poor English is great!…
It was pretty complicated. On a basic level, what I did was set up two different tile generators, and use a a lot of code to control the offset, scale and interstice based on the number of tiles. I made it so that each of the tile generators only showed half as many tiles as was input in the parameter plus 1, then flipped…
There are far, far too many cartoons a varying styles, tones, themes etc. for me to come up with any kind of conclusive favourite, so I'll just throw down a few that I think deserve mention on this list: [ame=" https://www.youtube.com/watch?v=P0ZuPvhsLYE"]Duckman - An Off Day Or Two - YouTube[/ame] Or for something…
Not digging them myself, Iotet. I've had the same idea you're suggesting, as those two are not the only sketches I've made of the different poses. In the end, it was a bad idea starting to render things out without solving the composition and story fully. It's also starting to look too close to what some of my inspiration…
Looking good! I reckon definitely cut more polys out of the shoes, remember for a top-down game like League the feet are pretty small on screen and don't need much detail. Look at some wireframes of the actual characters and you'll see what I mean. The ballpark tri-count for the game models seems to be around 6-7k (without…