I work for swedes I've heard them talking and it sounds rather odd. Like they are chewing on pieces of cardboard cut into triangle shapes while speaking dutch. They also are very effecient and hard working. People sometimes get lost for days at IKEA because you know it's like the HQ biggest one (37.5km x 18.9km)
6 hrs was for 1800 frames. all my textures are 24 bit targas, i just went through and cut the dimensions in half for everything, so i'm giving that a go with a batch render now. Currently there is only one directional light in the entire scene which is the sun direction for the physical sun/sky. I've been reading about…
I've built several other Polycounters machines so I'll try and give some help. If going with Vista just purchase Vista Home Premium 64 bit. Between it and Vista Ultimate 64 bit there are not enough reasons or features that validate it's purchase at a higher price point. Since you live in Maynard, take a trip down to…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
Thanks guys for your replies! I've actually wanted to ask about the designing of these levels as well. Where does one start? I've done some sketches of the player, props, blocked out some stuff in max, but when I sit down to block out some levels I don't know where to start. Will get the grid paper. :) Been reading stuff…
For the "how big your object should be" question it's easy, just make a simple box height 180cm (average normal people height) as a scale reference, then just scale up/ down depending your need based on that scale reference object. For the map size 512x512 is consider huge for object that size, you might want to reduce it…
[ QUOTE ] Yep, that pic was made back in the days.. [/ QUOTE ] hardware: Pentium Pro 180Mhz, 64Mb RAM, no 3d acceleration Heh nice! I remember this image when I was first starting out. Gotta love old school