i think that the shapes and proportions are pretty good but its largely let down by the surfacing. Everything has a kind of plastic feeling to it regardless of the material it is (e.g. leather versus skin versus fur versus fabric) agree with ashervisialis take as well, presentation is worth a lot. I dont see any reason why…
The point is, if rejected concepts were not part of the contract in the face of the law, then how can the client transfer the rights to something they never had the rights to?
panels are loooking ok in that last image. lots of different ways to do panels tbh you can stamp normal map details in Substance painter( the panel on the very right was stamped on) and some people even do the panels in susbtance I was messing with my bus , adding a few details, but I have only just started learning this…
Let's say I'm modelling a shoe. The shoe has holes where the shoelaces go through. I have a choice between modelling the holes in, or just painting the alpha transparency of the holes right? What is the difference and which method is preferable?
@Eric Chadwick Thank you! For the lighting I'm aiming for the same look :) right now I was focusing getting the textures right and foliage, and then getting the lighting setup