Looks pretty sweet, but needs more cowbell :poly142: As I told you before, it's awesome that you're giving some love to the interactive bits. I should start doing that myself, instead of making pointless slideshows. I hope (wink, wink) you will post some detailed breakdowns of your process as you go along.
I shared this on the news page but I thought it was an interesting new take on things. Currently I'm not aware of anyone else doing this or have heard about it in the past. What are your thoughts? I think it might open it up to teams with smaller spread out budgets and maybe even the bigger guys that like to spread things…
miauu's Slate Material Cloner has been updated to version 1.3 Changelog: - The tool's user interface is now fully integrated into the Slate Material Editor - no additional UI is required.
you need to wrap the [ img ] tag into a [ url ] one, like this: so you get something like this: [php][/php] regarding the interface stuff, I had the same years ago, just go to your message settings: http://www.polycount.com/forum/profile.php?do=editoptions scroll down to the bottom to "Message Editor Interface" and change…
I'm not using the graphite interface , it is very laggy( what Autodesk actually give us as a gift is the option to use the old polyboost interface, its much better :D ). What I did is to find all commands I need and put them into custom quad menus. If you open the customize user interface dialog and go under the PolyTools…
Microsoft have had a Stable OS since Nt/2000. It's not perfect, but few things are. XP is a great operating system, and I've never really had any issue with it. I think the major advantage that Apple has with stability over microsoft is that firstly OSX is built in *nix, so thats a pretty damn solid base. Lets be brutally…
Hello Polycount users and startup-teams! I'm a full stack UX designer and UI artist from Russia. 8 years of experience in video games industry. I'm looking for a UX designer and artist role. Art: https://www.behance.net/kanatov UX: http://kanatov.com/portfolio-ux/ CV: http://kanatov.com Will be glad to hear from you:…
A variety of experienced modders and developers are required by the makers of Red Orchestra, Killing Floor and Red Orchestra:Heroes of Stalingrad for a new concept in game development. We are especially looking for animators right now. This says it all really. Apply here Pay on back end. Details to be discussed with…
Subdivision sketch: Dust cover. Another quick look at a more streamlined approach to shape first block outs and subdivision modeling. Create the basic shapes and cut in the basic loop routing for secondary forms that interact with the curvature on the primary forms. Keep everything relatively simple and focus on creating…
YAGER is looking for a passionate
UI Artist for our AAA F2P project Dreadnought. We want
somebody who is keen on games and wants to bring the project forward. We’re looking for people who love the idea of
working together in interdisciplinary teams and a fast-paced and professional
environment. Responsibilities *…