Made a decision today after enough testing. Because it's only a 2d game now and it's easier to solve stuff in code im now making point to not use sequencer for cinematics. I'll just reuse the 2d code I have and make all cinematics with it. The sequencer will still be used for enemy ai bp sequencer and stuff like that. But…
A couple things. Animation for movies or games, while different, it's still animation so all principles still apply. Movie animations are obviously more cinematic and are more acting based(aside from game cinematics) and game animations revolve more around cycles and some cinematic stuff. Those books are golden, they'll…
1. Cinematics are entirely dependant on what company you are at. Some companys (like Blizzard) have in house cinematic teams, but that's a bit unusual in my experience. I'd think the best way to become a cinematic artist would be to look for work at a studio that does that sort of thing specficially. There are plenty of…
You are correct about that. I posted both game and cinematic works because I was experiencing and exploring. To be honest, anything that can just give me chance to start you know. I just want to be part of a team. My latest work have been mostly with game related project involving metahuman and virtual idol type of…
Hi all “Sojourn” is a short cinematic trailer I created in Unreal Engine that I have just finished. With a background in directing, animation and visual effects for Film and TV, this was my first project using Unreal — a challenging but incredibly rewarding learning experience. I handled the full pipeline—from motion…
Hi everyone, Here’s a 3D environment piece I recently completed: a country house modeled and textured for a cinematic setting. Software used: - Maya (modeling & rendering) - Substance Painter (texturing) The post includes a video turnaround and several still renders. You can view it here: ArtStation - Country House | 3D…
There are three quality levels of cinematics in the game, or rather two if we don't count the CG trailers (which aren't actually on the DVD). The game can easily replace Wrex with Wreav in the ingame movies. But those have serious constraints on image quality and content variety - I don't think the game can handle more…
Well I finally managed to spend time on this project again, I took a break from it for a while but I'm getting close to completion. There are still a lot of little things that I would like to do with the textures but I have spent too long on this project and I really need to move on to some other models that I want to make…
Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
Every recruiter I've met in film/vfx expects a reel. Many of the art directors expect a cinematic presentation. But of course you can't go wrong with a still. In video games, its a mix, some recruiters say reel, but expect stills in a video (hence reel) Outsource companies are okay with stills. From an art directors…