[ QUOTE ] sorry to sounding to rash :P its just that this is usually for serious projects ( sstudios etc ) and usually mods arent taken very serious when they offer payment since it is regularly VERY low. [/ QUOTE ] Many many many freelance artists who are just starting are competitive in their pricing and usually accept…
I usually take the 1st or 2nd division from Zbrush and reduce until the polycount is low enough for in-game. That's usually what I do for simple shapes. For more organic and fluid shapes I usually make the object live and use create polygon and append to polygon to create the low poly. :) It all depends on the complexity…
@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
with Maya it's usually either the material or something getting disconnected / bent out of shape in the history and causing the link between a shape node and material to get borked. Sacrificing your first-born (or deleting history every third operation) generally helps to avoid this sort of bullshit.
QFT - UI is one of the more painful jobs in games--usually unappreciated, usually complex/technical, and usually involves more "complete overhauls" than other disciplines, imho, so you'll need a thick skin and learn how to not be too attached to your work. A lot of artists end up getting sucked into it because the team…
New 2017 packing needs a lot of RAM. Check if it uses new packing methods. For upgrade, I usually upgrade after 3-6 month since we need to wait plugins and finish the current project. Even though there are beta testers and QA, there are always a few bugs which no one caught . Usually SP1 address that. But, waiting more…
If you want to make something like juggernaut's cape/mane-thing you would usually just sculpt it in Zbrush and retopo it for the lods. As for sculpting it's usually just practice and a lot of trial and error (you can always google zbrush fur/hair scuplting and get some videos on that). That's the kind of hair/fur you…
I don't know the precisely how Unreal manages instanced materials, but I do know the hardware usually wants each material to be delivered on its own. So if you have 6 instanced materials on one mesh, this is usually going to be sent to the card in separate chunks. Each chunk of triangles that shares the same material.…
I get that error pretty frequently at work with Max8 - usually if you start a new scene, then File --> import and select the corrupted file you can import the meshes into the new scene. usually when max corrupts a scene (max8 anyway) its one object thats messing the entire scene up. If you import object by object, or in…
*yawn* boring. this thread is shifting way off course as usual. we moved from poverty, to Bush, to OMG IT IS THE TERRORISTS!!!1 Anyone else sick of hearing that word? Does it still hold meaning? What is a terrorist? Obviously someone who commits an act of violence in order to intimidate a country to agree to there demands.…