I would say time vs value, if you feel that the interior is taking you more time then the exterior then maybe you would gain more by just making two weapons instead of one, or just create the parts that would show during a reload/shooting animation instead of the whole thing.
new update available. * fixed crash with selection * reworked MenuTab Visualisation * fixed DrawMargins * move Window Commands below Title (save, load, reload) * adding load feedback to mainarea * adding more tooltips to various controls here a nice packing example when we tested around a bit
Ive tried using the photoshop action before, it doesn't save over the existing targa, so I would have to go into marm and reload it manually so it would work out to being the same anyways. Ill look into those other things you've mentioned though. I appreciate it a lot!
I played with one hand on the gamepad (movement and shoulder button for reload), one hand on the mouse (mouselook, fire, jump). It was simple gameplay wise but fun! The art made me want more. It also makes me want to do an unofficial seven day FPS. Hadn't heard of that challenge before.
I'm quite happy with it. I play it at the second hardest level and I don't have the feeling of being indestructible. I die from time to time, but not too often. And I don't have to reload my quicksaves just to survive with more hps than the time before. This helps me to relax
Welcome Big problem with your site... when I view your 3d work, I can't get back to your main page without using the back button. Then I'm forced to reload the flash and start from scratch. I kind of gave up looking at your work because of it :/
anyone know of how to recover meshes from fecked .mbs, been working in one for a while just blocking out a complex level, and i just tried reloading it, it crashes on loading as does the two file previously. i can do the work again, but ive lost one nights pondering feck
Hi I always find myself sometimes to use the undo undo undo button but many times its very limited and I can only go back to 4 stems or few more and forces me to reload the whole model previously saved , is there a way to increase the memory history for the action taken in the zbrush?
When i link a psd to a material, sometimes it'won't load entirely each layer. for some of them, only half of it is loaded and offsetted vertically (And if I reload, nothing changes, full frame is checked). the thumbnail itself isn't working when showing the different layers. Have anyone noticed this? Saw it on 2012 and…
http://vimeo.com/5821890 So as seen in this video, how the hell do I do that? What program do I need to do this? This seems awesome and so much better than texturing on 2D flats and having to save and reload the texture every time i want to see how it's coming