As i posted above, I got the CPU, mobo and RAM from the OPs setup back in August for £325. That would now be closer to £400 with the increase in RAM prices alone. PC parts are expensive over here.
We've only been at Adobe for a year! :D I assume we're talking about Substance Painter? Substance Designer lets you choose between float and 0-255 for picking colors. That being said, revamping the color palette in both tools is on the roadmap!
don't forget to go to the sketchgroup meeting this friday. I'll be there! And ever ynow and then peeps from seattle-area game companies will show up if you're lucky. At All City Coffee Pioneer Square at 125 Prefontaine Place S http://www.allcitycoffee.com/ 7pm-11pm
Some progress on this thing, the idea with ropes and marble was taken from Plamen Tamnev on artstation: https://cdna.artstation.com/p/assets/images/images/026/585/762/large/plamen-tamnev-env-draft-21.jpg?1589188193
Discoloration is fine, but your average color should be close to that normal map 128 128 255. Should look more like this for a boxy asset, http://3.bp.blogspot.com/-2Z35mw4QhXA/URpHAR-I7cI/AAAAAAAAAJE/1cQi1ApRU9w/s400/Normal_Map_bump.jpg
The suit was marketed just as much for the original Crysis, Axis Animation even created a pre-rendered trailer for it: http://www.axisanimation.com/index.php?id=565&loc=GAMES. Maybe because it was PC only, it wasn't as popular with the mainstream market.
I can fit 4 people in my car snugly and work in Bellevue. If we make the meet just at 8, traffic should be pretty easy going, plus 3+ in a car gets you in the carpool lane on 520.
if the above was not enough, here is a good app to find what kind of gear to wear depending of the temperature and weather.. http://www.runnersworld.com/cda/whattowear/0,,s6-240-325-330-0-0-0-0-0,00.html
200cm is about 6 foot 5.5 inches, a good deal taller than an average person. Yes, I'd make them to scale. It shouldn't cause problems other than probably needing good detail texturing if you get the camera up close to the giants.
your right, but the gloss maps are grey scale. so instead saving them out uniquely you can store them in the alpha channel of an other map for example the normal. diffuse and normal maps resolution ranged between 521 and 2k the average being 1024.