Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…
http://www.konami.com/article/KONAMI_LAUNCHES_ORIGINAL_FACEBOOK_PROMOTION_FOR_SILENT_HILL:/170 Perhaps some of the artists here might be interested. A good opportunity to get something published in a real game.