http://www.develop-online.net/news/39145/Xbox-720-dev-kits-issued-to-studios-in-December Just read However, there is disagreement on the final release date for Microsofts next-gen system. Edge claims the console will hit retail in late 2012 Develops sources point to late 2013. I agree with what everyone has posted 2013…
Hi all, here is the game we did for the Global Game Jam 2013 with Unity 3D (Yes, this is a 2D game!) Here are some images: You can grab the source file of the game here: http://globalgamejam.org/2013/coffee-time You can play the game here : https://dl.dropbox.com/u/229191/CoffeeTime.html There are 6 levels, the game is…
It's a gradient texture where you choose to clamp at a certain value. So for instance any value below 0,3 gets black and any value greater than 0,3 gets white. Use that as a mask. Then you can animate where to clamp which can result in some interesting results. I've also integrated the normal map transition to dynamically…
Two more articles have been published. Game Art for Gamers 103: Principles of Design http://www.takuchat.com/game-art-gamers-103-principles-design/ Game Art for Gamers 104: Color Theory http://www.takuchat.com/game-art-gamers-104-color-theory/ The next articles are "Color Meaning" and "Intro to Game Art". But i'm wondering…
It has been a while since I've made videos using after effects so I thought why not making it now lol, so here it is... A bit late for a round up video but oh well. Here is what I had done in 2012/2013 :P Hope you all like it :D [ame=" https://www.youtube.com/watch?v=YqfGldOQsOE"]Davis Lim Xing Wei's Demo Reel 2012/2013 -…
I'll probably just try it out. I've got 2010 at home but we use 2013 at work. It just threw me off because most plugins I've seen show a range or "must have at least this version." Actually looking at their forums it seems like it wont work at all with 2013 because the plugin hierarchy is different. Oh well, guess I won't…
To anyone with the dynamic lighting/specular issues (that we have not emailed yet), it is a shader issue on ATI cards that we discovered with 103. It will be fixed in our free 104 update that will be out later this week. @nordahl - This is a PSD bug also present in 103 that has been resolved for the upcoming 104 update. If…
Hmmm, I tried this shader and got absolutely no results like those I'm seeing. The material loads up fine and the AO seems to working, but the dark shiny qualities just aren't there. I tried this on a simple object I modeled real quick in Max 2013. I don't know if the shaders are calculated different in MAX 2013 maybe…
Okie dokie The one thing I hate about the show is the production cycle. It was apparently confirmed that they won't start filming until January 2013. That blows! That means July 2013 maybe? I know Breaking bad started in January and is set to air in 3 weeks. I personally don't want more episodes in a season though. It…