Yep, that's reasonable, thanks for the input! Sculpt is still WIP but I've wanted to do first baking and see how it looks with normal maps. Some baking errors here and there, will fix them on the upcoming days, check out sketchfab: https://sketchfab.com/3d-models/test-71f95bc0d32c4751a6c57446d17bb82e
There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
That's the thing I'm confused about. Bricks are larger than normal. But then what does the scan area of 4x2m mean? I thought it is the physical dimension that the texture was scanned at.
Hello again! Some more work going on into my project, so thought to just post a small update on what I'm working on here. Firstly, made a scan of a local birch tree using my phone which turned out suprisingly well! Right now since these are background pieces I don't want to set up anything too complex here, just a single…
To add some subtle wind-like rippling animation, I would suggest using a normal map of fabric ripples, and scrolling this across the surface, masking it to reduce as it nears the edges (perhaps using vertex color as the mask). Do you have some reference video of what you're aiming to achieve? Super-essential I think, to…
Here are the filters. I had to copy them manually into my photoshop cc dir. This is how it looks on my system. C:\Program Files\Adobe\Adobe Photoshop CC 2019\Plug-ins here is the link to the site https://xnormal.net/ So if you extract the files with 7-zip and extract the files to any dir you will find the plugins in x64…
The flow lines I think were left as 1024x1024 map though... It has three or four different blends ontop of it to make it not tile like grass, shrub, dirt, etc. Also the map was made with a large tile in mind so even at a normal tile rate it does not feel like it tiles. It just takes time to make sure the tile works at a…