Realtime model of Crocodine from the anime "Dragon Quest Dai no Daiboken" It has 46.8k polygons and 3 sets of textures for the body/head, Armor and axe. Still image rendered in Keyshot, some shots in the presentation video made in Marmoset toolbag as well as the model inside Sketchfab. Made with Zbrush, 3dsmax and…
It works fine. It's just that now, you can scale in a one-axis constraint, which is fucking win. If you want a uniform scale, hold ctrl-shift. Bam. It might be alt-shift, I don't have it with me right now, but it's something along those lines. I'm loving the UV tools.
r_fletch_r: Most map types allow you to choose various Source coordinates - lots of parametric maps default to Object or World space, but you can still pass them the Explicit Map Channel if you want to use UVW coordinates for a 3D parametric map. In summary: Yes, the W axis of UVW co-ordinates can sometimes be useful, but…
There are basically two ways to tile textures: 1. Use one unique tiling texture for each material. You can use less geometry, but it costs on draw calls. Texture reuse is easier as well. 2. You use one quad(minimum) per tile, you map your(3 in this case) quads to unique sections of your uv map(make sure there is lots of…
Very cool ship you got there. Its nice to see some original scifi ships. Endless rehashes of startrek and starwars ships can only tide me over for so long. (scifi-meshes.com ..oh god so many trekkies):D I personally feel that the scale is pretty evident from the details you've added. The tight pockets of detail make this…
Looking good so far. I like the concept, and the blockout seems good. A little planar through the X axis. When working on your high, and rendering it, you should shoot for a darker diffuse value and more intense specularity. When light hits the model and that light diffuses across the surface it hides or "blurs" the actual…
1. The charging handle should be taller - it's shorter on the AKS74U (compared to a standard AK74), but it's not so small. 2. This part is supposed to lock the compensator in place, but here it doesn't even touch it. Also, you should rotate the compensator 90 degrees on its axis - the cuts at the tip are supposed to be on…
Thanks, I'll give it a go ahead then. Also having a duplicating special problem where I try to duplicate -1 on the x axis to mirror, which works fine - but the object comes out slightly rotated. I tried centering the pivot point, but no luck. Any ideas?
Hello! Is there any workaround if I want to only make a turntable of my geometry model ONLY? I want my camera, lights and sky to remain static while the object rotates on the Y axis. I know if mtb2 you have scene turntable, but that also rotates the lights... Thank you!
I prefer headus UVLayout over Maya's Bonus Tools Auto Unwrap, although I always recommend the latter one to Maya users. This is mainly for workflow reasons: In headus you can perform cut and weld operations, among others, simply by hovering over the edges and pressing keys. Even with shortcuts inside Maya you still have to…