ok I was messing with xnormal over the weekend, in the past I had minor success but after seeing how well it handles bakes I have many questions I need to ask this time around 1- why is it every time I bake out my maps the green channel always needs to be flipped? 2- When Im working with my particular mesh the REALLY high…
Hi, I haven't found much information around on these things so I'm going to ask them here! (1) When doing UVs for buildings, is it much better to use overlapping UV's (or tiling textures) or are most games steering away from these and having unique UV's for all polys? I'm thinking current/next gen games with massive use of…
maybe someone has already posted this a friend just showed me a super neat tool its a 3d ivy generator you just import an obj double click where it supposed to start growing you watch it grow and you export a new obj of your 3d ivy its main purpose is clearly off line rendering but the ivy generated is lowpoly enough that…
These highly customizable hands are ready for your First Person Games. AAA quality asset is created especially for next gen projects. Available on Asset Store! Unity 5 ready! Features: - 2 low-poly meshes: 2 350 tris each. - rigged and skinned for your own animations. Now it's clean and simple, Mixamo's like rig. - 9…
At elite3d we are currently looking for 3D artists specialized in creating vehicles for next-gen games standards. Required skills and experience: * Solid experience with Maya and/or 3DS Max and/or Blender * Experience creating vehicles for videogames. Attention to detail, capable of creating clean flows and optimized…
Description The Environment Artist works closely with the Lead Artist and Level Design team to maintain a coherent vision of the game's look and feel and ensures that the game has beautiful next-gen environments. Candidates need to be fluent in many areas of game production such as concepting, modeling, mapping, and…
Hey guys. First time posting on here but I am a regular viewer of the handheld thread. I was just wondering if any of you guys/gals have some suggestions for my Final Year Project at University. I am planning on creating handheld versions of current gen protagonists. For example Nathan Drake from Uncharted and Kratos from…
I just read through this thread where these techniques were recommended for texture variations/skids etc - http://www.polycount.com/forum/showthread.php?p=729964 Could someone please explain what they both mean? Also, if these are more next gen techniques, what techniques would be used in say a PSOne or DS game? Which are…
We're looking into purchasing an auto lip syncing tool, along with possibly some kind of auto head creator at work. These are the programs I've come across, has anyone here used any of these and have any feedback on how useful/easy to use it was? Lip Synch/Facial Animation Voice-O-Matic:…
What's better to have in your portfolio between: -low polies optimized for games cutting details (less geo) in areas that are not visible for the player (e.g. a relatively complex grip for a gun) these areas are clearly visible in portfolio shots and look bad, also in this case I just slightly redesign some details to end…