Just forget about this one and start over on one where you look at reference. As far as C&C I'd say the face is too short, eyes are in the middle of the head. Face is too round in the profile view, shes looking very gerudo, which is fine stylistically but not realistically. I would start out using X symmetry so you can…
Sup guys. I just got a surface pro 3 pen for my surface pro 4 for the extra button. I haven't tested it yet in zbrush or photoshop, so I can't speak much for the difference in pressure sensitivity. I imagine it's not a huge deal, as I've seen a lot of people say the sp3 works great for zbrush. I'm using radial menu to…
Getting started should cost less than 10k and most people own some of that stuff already. The software is the only big part. No need for a lawyer. If freelancers sent every contract they signed over to a lawyer they would never get work done. Autodesk and adobe also both offer subscription based licensing you can spread…
I've found your loadout makes a pretty big difference in the games difficulty. I was using the full Angel of Death set when I first started the game and found it really easy since most of the weapons/armor give health pretty generously with every hit. After I started changing stuff for weapons with higher damage and hp I…
hey! thanks for the responses guys! lewis i completely agree, it all has a pretty uniform and non metallic feel ATM, so i was playing with some spec maps last night and i think with a bit more work and some proper lighting and an IBL should hopefully sell that alot better. Brad and Charlie. same here, i agree. it IS a more…
Wow, thanks for the amazing posts! These are some great tips that I can take a lot from. The overview of the most important skills and the programs I should first concentrate on are very helpful for the start. I think that I will start with just Maya and Photoshop and add Substance and Zbrush to my list for when I have a…
Why not start in zbrush and use zremesher? Or start with a base model and sculpt from that (you could use Makehuman or some of the provided sculpt meshes to quickly get a mesh to start from). For some types of clothing if you want to save yourself some hassle maybe use MarvelousDesigner? Anything with folds and wrinkles…
Usually when it comes to first timers in Zbrush they want to use brushes like the "standard" and brushes like "inflate" to do their sculpting. There is nothing wrong with those brushes but they you should build your stuff up. Start at a lower subD and turn your brushes down. An intensity of 50 is way to high which…
To be honest I don't use dyna mesh for humanoid characters. I quickly model out a good base to start modeling from and then I work from that point forward. The problem with dyna meshing from the start (at least for me and what I have seen) is... 1. it destroys good poly flow if there was any to begin with. 2. it allows…
Here is my work so far from week one. I think I went a little to far and started working on the anatomy and style in greater detail than I should have so early. But it really got me thinking about how to best adapt Sergi's style into the 3D on this piece which has a little more "realism". Anyway at one point I started…