The model and the textures are great but you could have done a more interesting pose and render. Probably too late to change anything but here's some crits. I don't know if you're allowed to use, or if you are using any other maps than diffuse, but it looks very flat. Consider using normal, spec and gloss maps. Also those…
Your stuff looks pretty good to me and you can tell you've got better from your old stuff I would say maybe work a little on your material definition some of your metals look a bit soft a bit plastic and with the hammer your edge wear is a bit even like you've just put a curvature map as a mask with a white colour under.…
@Alemja Thanks for the suggestions. Really good ones at that. When Draconius mentioned cheeckbones i thought i would take a look at rat skulls. I might have gona overboard with my fantasy references. The shape of the ear was at first circular, but i changed it into kinda of a soft triangle shape. Super good response so…
http://www.marmoset.co/toolbag/learn/materials Have a read of that. With all your maps, you're trying to define a material. How does that material behave in real life? Does it have a sharp specular highlight or soft? Is it reflective? Starting off, your gloss should be fairly basic and consistent. All of the same material…
Hi! Fist of all all your color ID map is not optimal, it has soft edges which doesn´t work with DDO. Also the background should be black. You can read more about input maps here The shinyness you describe is usually due to issues with the normals or the mesh itself, I would suggest that you download one of the sample…
Great sculpt. Very clean and readable! Your problem though is that your diffuse are fighting with you normal. It does not look very good in engine.. If you can, take a look at what last of us do. Very calm textures were they let the normal work very well, with a soft calm diffuse. Look at the breakdown here on polycount.…
Is it true all the high level gear is bind on equip / purchasable in the store (or you buy the gold to use in the AH)? Everything Ive heard about it says its pay 2 win, where you`ll just be farming the AH, rather than getting your own gear, like diablo 3. Kind of disappointing. If this is the case, I`ll just wait for Wild…
The wearing on your stone looks too soft for stone, more like clay. Collect some refs and look at how stone looks when it breaks and cracks. The faces of the stones are too uniformly flat and sandstone walls aren't made of uniformly sized bricks. Here are some refs I found real quick:…
I agree that it's not exactly PBR fault, it's a consequence of its fixed inflexible nature. Not allowing to do simple tricks to solve engine limitations. And we still have a lot of such limitations in often very faked environment things. I don't understand how anything inflexible could be a good thing while every 3d soft…
needs color variation for sure, But I think it looks mostly good. The cracks are a bit sharp. You have very fine tiny details and the rest of the rocks are mostly flat. It doesn't look bad but it sort of irritates the eye. I would augment the cracks or add some more medium size form shifts on the faces of the stones. I…