Using photos as a base is one way to produce textures. In case of an ashpalt texture, you would first make this photo tileable (inside e.g. Photoshop). You could then use a program like CrazyBump, nDo or Bitmap2Material to extract the individual maps (normal, specular, etc.) from the photo and fine-tune them individually.…
reference is key, my last vehicle i had a ref folder with easily over 100 images of the same vehicle from different angles, different "extra" parts that i may want to add to it, paint jobs if i ever really got to texture it, etc try to get nice even poly distribution, you have more tri's under the truck then you do in the…
I sort of agree with Mark here - simple folios are the way to go. But simple design isn't the same as no design at all. Joe Keller's site is pretty nice example how you can keep it simple and yet add some style. Ben Regimbal also managed to get a unique look for his site with the arrangement of the thumbs. So there's no…
Yeah, sure, I'd be happy to give a quick walkthrough... <u>Windows Style</u> There are a number of applications that let you change this (Windowsblinds, etc.) but I prefer to use the Neowin Patcher. This will allow you to install visual styles directly rather than using a workaround application. <u>Icons</u> A number of…
if the error is already baked into the textures you exported you're probably just going to have to paint the seams out unless you have the older version somewhere. I'd recommend using the diffusion option for padding as a rule in future - its very rarely the wrong option the reason it doesn't show in painter is that it…
Starting a new game (gonna post a bunch of stuff I've been working on but kept in a folder till now and talk about what was going through my head at the time) This is our big six month project for my course so we've been coming up with ideas as a team in class. We've decided to go with a First Person, 3D, action, hack n…
OK sorry about the slow release! I may still add features to this but I figured I'd get it out there just to get some feedback on. Download the script here! To install and launch it: 1. Put the .mel file into My Documents/maya/scripts/ folder 2. Type rehash; into the MEL command line if you were running Maya before copying…
That was a great way to put it. So today I was overly tired and was in a careless mood and I just busted open maya and modeled to model and finished off the trojan helmet (school mascot) that we're going to print for teachers to use a paperweight or something. It wasn't THAT bad with other AP students, but modeling in…
Development diary week 8 This week has been one of my more quieter ones as a university deadline demanded my immediate attention though I have made a few developments. The first of which is that I have fixed the file format of my normal maps so that they can be attached to my unreal materials. I imported the normals into…
You will be fine, just start a new thread with your own work in and start again. I hope you understand that it's not ok to use others models in this way, not because it's someone else's work but more that you are cheating yourself out of a good education. Everyone here pretty much started from nothing and so can empathize…