@Aniceto & Slum: That coloured material ID pass is useful. @Cryrid: I'm not sure how to do that but I think it may be the answer to my next question. @Perma: Thanks a lot for the image. Yeah, I think I have an inbuilt thing not to read instruction sheets :) @Bbob: That's the prob I was having with the M/S/R material; as…
Hey guys, thank you for all replies and my apologies for the horribly late reply. I've been terribly busy over the past two weeks and didn't have the time to work on this scene until now. I'm still keeping your suggestions in mind, though I'm not sure if I will be able to include all of them before I leave on holidays next…
Alright, I've been going through BF some time ago to see how they did it and they actually combine 2 methods. One is done like whole screen post process texture over the screen, and another are standard lens flares that are concentrated on showing part of the texture using a mask. Specifically in that garage scene they…
It's definitely wrong to steal other people's work. Real artists have a sense of pride that non-artists apparently don't have, so I doubt this kid is an artist at all if he's fine with stealing and passing it off as his own work. One thing artists could consider to protect our work is to weave or blend a sort of signature…
I've had quite a lot of luck moving things with FBX between Max and Maya, it's pretty stable for most things by now, I've found... I wrote a script at work for bringing stuff in from Max where in Max it'd only export the base level meshes (no Turbosmooth or any modifiers which exist in Maya as deformers like Bend, Twist…
thomasp: i started using the max2008 trial a bit at work (still mainly on Max8 though) ... i have my wireframes set to black and the unwrap window seems fine ... btw i love the multi-unwrap ability now. so useful especially when dealing with several individual objects which share a large texturesheet. so stupid having to…
never happened to me,- though my suggestion would be: select the objects you want to export, then shift+drag copy them and then finally export that copy. Delete the copy objects from your scene and continue with whatever. At least I write my exporters in a way that they create a temporary snapshot mesh of the model I want…
"there wouldn't be any mines right in town as that would be a little unrealistic... " Whoa there! You've obviously never been to a mining town. You see, I actually live in Colorado, where there are TONS of these old mining town IN canyon like valleys. I can drive up in the mountains RIGHT NOW and see the real version of…
I have run into some confusion on when is a static mesh actually an instance where it is reducing its draw calls in the project. Every static mesh in the detail panel has the word (instance) after it. However, from what I have gathered, these are not the same as instanced static meshes (ISM) created with a BP actor.…
Have you tried messing with the lighting and sky? I think the scene could look better with either an overcast sky to have a grey moody vibe or a bright blue sky to contrast the grey environment more. I also think it needs a stronger point of interest, is it the bridges, buildings, or tunnel? The supports under the bridge…