r_CustomResHeight=1080 r_CustomResWidth=1920 capture_file_format bmp capture_frames 1 capture_frames 0 Upscales it in the viewport and therefore preserves any post effects (I know there were issues with e_screenshot 1 for a while, not sure if there's a better way), and saves the frames out to a folder in your root CE…
Right, think I'm going back to the projects roots with the white and colour theme (since It's what I've always really wanted to do) Quick image to show what I mean, started working on a painted panels look, most panels will be white, but with a blue strip running through.
I had this idea (which I kinda skipped in favor of others) of a sofa and in front a couple of TVs with DVD players and this elaborat DVD changing system from shelfs on shelfs of DVDs, and automatic rolling table with an robo arm to open the door when the pizza man came ect.
Maybe if the ground wasn't a 90 degree cut, it would be even more cool. What I mean is, maybe add small rocks and holes in the flat area of the pedestal. Or maybe some tree roots hanging down ect? Just some ideas. again; Awesome stuff man!
It's a pain to adjust it after its been path deformed BUT you could path deform an instance of your long mesh, that way you can add or take away from the original which is stretched out flat and easy to edit. I do this all the time with vines and roots.
its like norways entry last year, awsome hair metal ftw \m/ i dunno why england doesnt come up with shit like this (except for the fact that ALL hair metal has roots in scandenavia... i mean... the final countdown?) i love it >;D
This is awesome. I love your style, Blaizer. The only crit I have is that you might want to give more of an impression of the plant being rooted in the soil. At the moment, it just looks like his little stump is sitting on top of the dirt, not anchored in it. I need to try Modo!!!
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Hello! This is my first contest and WIP thread here. As the title suggests, my idea is to make a throne fit for a fairy - think flowers, mushrooms and twisty roots. I'll get some concept sketches up soon of some ideas. Software I will be using: Maya Zbrush Photoshop Substance painter Substance Designer Unreal 4
For tiling patterns like that, and stuff like cloth and chainmail, I use the Surface>Noise tool and load in an alpha. You'll get the best results if you have UV's. I suggest doing a quick zRemesher and then GoZ it into your favorite root program to give it a quick cylindrical map.