thanks a lot for feedbacks. I agree, i could have packed it more, though now most of stuff is actually not repeated. I did wasted, non-overlapping UVs only for "lower legs" and "feet". I somehow thought since it is close to the ground so it could be cool to have different texture details, but eventually it is not worth it…
hmm ok, I thought thats what command did, never used it myself, as I am happy with the use of both standard and raycast polgon selection modes. What you could do is: * copy this code below to a script file and save it. * Then open a new custom toolbar, select the script and drag it to this toolbar. * Create the button as…
you really just need to leave this topic alone. as for this [ QUOTE ] Then Jarrod1937 posts my apology and calls me an ass right after and then contradicts hiself by saying: Quote: p.s. i did see his apology and was wondering why vig was still so harsh, You called me an ass "right" after my apology! [/ QUOTE ] i did not…
This brings me back to when I started modeling heads. you are doing all the "mistakes" I did when I first made my heads. Make your loops around the mouth go in circular patterns and not to the back of the head like you are doing now. If you do that you'll get nasty shading around the mouth and jaw. Mop has some good head…
No it's not. Get that garbage out of your head. Shake it off and stop thinking that. You are asking why don't people take bicycles to the moon. It's not a bad question if you honestly didn't know any better but don't ask the question to confirm what you already think is the answer and then bull headily pursue it as if you…
i'll try to add another possibility I've run into on any 3d models, reset X form (in max idk what it is in blender) and maybe double faces on that location ? I've had this its not fun. Hope you figure it out, glad you did the flip normal cause it was my 1st thought, since it looks simple enough i'd just redo it, probably…
Thanks man :) its actually just one cliff model, the second picture is just showing the backside. I do plan to add some smaller rocks for the ground but did this first as its much more important at this stage :) I am also concerned about the small detail but the door is much bigger than a regular door so I'm hoping the…
Hello ! Since last time i worked a little on lighting to brighten the scene and to have less black shadowed area. I added various props throughout the scene. I also started making a few decals such as papers on wall, newspaper. I will refine them later and add more decals I did not create the fire effect which come from a…
While I don't think they let you change left-click navigation itself, 2019 did add a Lock Camera button (Draw: Lock Camera, also found on the Right side of the default UI) to allow you to sculpt near edges without changing your view.…
i will join this month's challenge to keep 2 projects going and have some change of scenery... I'm going for the stylized house! I am not going to bake any meshes, i'll just make some beveled meshes and use a stylized material to add the normal details ! I did the whitebox and currently i am building the meshes. Gonna…