Also, why are you using such an absurdly high resolution? Instead you could use tiling textures and texture blending. There are a bunch of tricks to solve blurry textures when closeup vs. far away, for example see https://docs.unrealengine.com/udk/Three/TerrainAdvancedTextures.html#Multi-UV Mixing: Reducing tiling through…
Update: I may have solve my texture breaking problem as it seemed to have been something to do with the uvs. I will continue to experiment with this to fortify that this is the problem and if not I will come back and ask for more help. If you have any tips or tricks on how to use quaddraw in a faster or cleaner way, that…
"PACK 2 – July / August: Space Switching, Re-targeting, Cameras, Global IK Solving" ♥♥♥♥♥♥ I love each packs of course, but this one even more ! Can't wait to test these out ;) Big up to the dev team, your work on Akeytsu is just incredible ♥
Thanks for answer. I've tried relax but nothing happened. Atleast nothing good happened. :D But I solved the problem now. I just remodeled that piece and did the unwrap again. Now it's good I think. The seams looks ugly but in the tutorial it's the same so I hope it will be good in the end. Thank you again!
Yeah! That's the kind of concept art I was trying to achieve, as far as the quick gestural sketches and drawings that show I can follow a process from start to finish as a 3d artist and solve my own problems in 2d if need be. Not necessarily trying to be an incredibly detailed concept artist per say. Great stuff, thanks…
There are plenty examples in the game of having to rig up some difficult designs and if they can do that, they could solve the candy wraper wrist issues, but where probably handicapped in what they could do. Sometimes studios make weird allocations in their tech budgets, sometimes water reflections takes precedence over…
@Justo: That is not something that is currently possible, no. Supporting that sort of workflow would likely involve a major reworking of the material system, which is not to say that it will never happen, but there are no immediate plans to do so at this time. jose.fuentes: There are technical hurdles with the web host…
Hm, unfortunately that wasn't the issue... I completely stripped all of the materials from my scene and deleted everything. That seems to have solved it, although I have no idea which material was anything to do with VRay... I had a couple of Promaterials in there along with Autodesk, but I thought they were MentalRay ?…
Sorry my bad, I just realised I never opened the first image you posted. In this case your corner can be thought of as part of a circle. Find the middle of this imaginary circle, place the cursor there, and then extrude along XY using the cursor as pivot. As always there are many solutions but no reason to overcomplicate…
Just baked it in Xnormal with a cage and no difference. I'm at a loss as to why it is doing this. On the other hand I set Edge Padding to 4. Which made a significant difference although not perfect, next I will bake it in an exploded form which should solve most of the problems but the edges will probably still be weird…