It didn't actually, only the first version of Larrabee that was first envisioned as a discrete GPU part. It's now sold as a HPC part instead, while Larrabee technology still is in R&D. When will we see a discrete GPU part based on Larrabee then? Impossible to say, since Intel hasn't divulged any information on that.
Yes I turbo smoothed the ao version, just that one part I was working on. evenually I will smooth all the parts that need it and I test frequently how the parts will sub divide in zbrush. I just wanted to show my wireframe in the lower poly state so it wasn't so heavy
[ QUOTE ] "Users can now perform an Unwrap operation on the UVs of multiple objects simultaneously. This makes it significantly easier to organize the mapping of multiple objects into one texture e.g., in the case of a car with various parts in it, all the parts can be quickly made part of the same map." [/ QUOTE ] Yes!…
Hello to all, working on bunch of automotive parts, that can be used to assemble old car and reassemble to something different. The stock car done for now, consist from 31 unique parts with own textures. Pixel density was matches across all parts, but for render purpose some of the textures was doubled. Triangles: 115 000…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
Hi there! My name is Federico Rodriguez and I'am 2D animator and comic book artist, but most importantly I'am huge League of Legends player. So wanted to take part of this Riot Games contest!! :) I'am looking foward to redoing the Karthus reaper skin splash art! I really love this skin and I've always wanted to do justice…
Sorry I've been so inconsistent, I'm just busy currently and I don't have enough time to focus on this as much as I wanted to. But any time I get to work on this I will update as much as I can. Thanks for being patient. So I have gotten the upper part of his head mostly done, I just need to add the ears and hair and it…
I forgot that I even posted here way back haha. I haven't finished the course yet as I got stuck in a particular part that I can't seem to wrap my head around it, and eventually stopped working on it. I guess because I have no prior knowledge in Maya that left me in circles. Thanks! Now that you've reminded me, I need to…
The materials needs some separation. The metallic areas look rubbery. I recommend you change the hair to something that's more stylized to match the character (something similar to the 3D Star Wars cartoon show or Overwatch). The eyebrows could use some definition and the eyelashes can be thicker. There's some notches on…