I just found this thread. It is very interesting because i tried to use the same workflow a few years ago for a project, (with the composite map and reaction manager). With 2 layers works like a charm but after 6-7 layers loaded with textures the soft had crashed. First i had blamed the the reaction manager because i know…
Yo, just wanted to let you know that you on are the right track! This is looking fantastic, i would just say in regards to the previous comment try playing with lighting and the position of the lights in the scene. just try to match them up with the windows and make sure you don't have a global light casting shadows from…
There are many different approaches. You can look for "blending tutorials" on google. Strictly using just the soft brush isn't a good idea unless you want something that looks blurry. I also wouldn't recommend changing opacity settings when you start painting in the detail, or else you may end up with inconsistent values…
You're going to have to touch up on your back anatomy a bit, it's not that it's bad you have most of the shapes there, it's just that it's going soft in areas where bone and tendon should be. The red-ish purple is the bony outline of the scapula, and the solid blue is tendon, which generally doesn't gain mass unless muscle…
Yes, of course it's not an issue of Designer, just something that has to do on how it reads some file etc. Anyway exporting from Maya with no normals/soft normals/unlocked normals (I asked my partner, since I only manage the detailing/texturing part) worked perfectly for the Normal map, but I still have some trouble on the…
Hey all, Here is some progress on the Elysium grenade, I went back to re model some of the underlying geometry on the mesh as there were some problems when subdivided in Zbrush. Started the sculpt again taking folks feedback into account. I have made an effort to keep the edges soft in prep for baking down the line. Im…
I like the direction you're headed in, and ornate Chinese designs are super fun, the dragon emblem turned out nice. I think you should go through and sharpen up some of the edges on your rocks to get that balance of wear and softness with the hard edges that rocks have. Right now they read a bit unfinished, especially if…
I have made a ceiling lamp and some pipes. Started to dirty-up the textures a bit more, mostly with the use of decals, nothing final there though. This corridor sure sure is a challenge to light, I have tweaked it for so long, still not happy. Although the main light comes from the windows there are light coming from all…
Yeah as I look around there aren't many people in their late 40's or 50's, hopefully this is changing. I've seen a number of people get "soft" in a comfy job, and then the company shuts down and their skills are no longer marketable. we definitely need to keep up to date with our skills as we get older. slightly off topic,…
You might try using UE4's raytraced distance field soft shadows, which you can read about here; https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/RayTracedDistanceFieldShadowing/ Alternativley, you could do that bouncecard lighting. mentioned here:…