Chernarus is approximately 16x16 kilometers.In Day..i mean WarZ they say the maps will be between 200km2 and 400km2(now i'm trying to find where i read this and i can't find it)in the best case the same territory as Arma3 main island which is 20x20 kilometers with the water and everything.Its not that much actualy. :) Btw…
Looking good. I like the style. Here are my suggestions. Note I'm not a character artist/modeler but I feel I do have an eye for detail :) Take it for what it's worth. Hair is too symmetrical. Break it up. Oh yea, make his face asymetrical too. Doesn't need to be much. His nose points towards either side a little or the…
I finished the game and it is now officially the best game I have ever played. Passes Metal Gear Solid 4 for me. There really aren't many cons to this game. The story was just really good throughout, it had some ups and downs but mainly ups. The AI (Note I was playing on normal mode so that could just be why) at times was…
Thanks a lot for the info guys, definitely some solid stuff to keep in mind. I did have some color variance in a few places as you said (blueish tint around beard, yellow forehead, red nose, redder joints, etc.) but I usually drop my layers where I add that stuff to an insanely low value. Maybe it turned out a little too…
The wooden floor has been made like this because there is tunnels under them and I plan to make other rooms connecting to each other. This hall and the tunnels are some of them. I take note for the technique suggestions (contrast, color, etc.) However about the background aspects I already gave some details in the previous…
Hey friend! It's a nice start but there are a lot of things that you need to work out still. None of your cloth really represents any material. I know that tedxtures go a long way, but all cloth folds differently. Leather doesnt wrinkle like silk. Currently, the folds you've made in mudbox do not represent anything i would…
I think its important to understand that even though this article tries to make it sound like a crisis is around the corner that is simply not the case. It was my understanding that with out current usage - which is extremely high - we would have another 50 years before things would have to change. I actually seem to…
Yes it is entirely legal to use it for commercial purposes. Pretty much all open source software can be used commercially. Regarding bevel - yep 'selective bevel' is missing for 2.5a2, also the bridge tool is missing from 2.5a2 (it was ported to 2.5 but was removed from recent builds). You might consider using wings3d for…
Been beatin my way through the game... definitely some awesome gameplay so far, and the gun battles get pretty freakin intense at times. the save/load's quick, which is good (hehehe).. feels like i'm playin the original Max Payne again: brace myself for a heavy gunfight... plan out my attack... go in guns-a-blazin.... if i…
Looks great! The texture work is really the highlight, that is some awesome stuff! But (there is always a but around here) I have a few issues with the head. (Some of these might have been brought up already, I don't have time to read the thread) - The ears seem to stick out too far away from his head. They don't seem to…