Question is ... Professionally speaking is it better to specialize in a narrow field such as texture art or character modeling only or keep it more broad like for an assets designer? And about texturing, is substance designer with its procedural texts really good ( like the guys at allegorithmic say )? Do you think this is…
Hi everyone. In first my post i want show you my portfolio. Maybe it's not perfect but i still working. I can't update my newest works, but i hope that in future i'll show you it. http://piratportfolio.110mb.com/ Thanks for comment
Hello, Here is my webfolio link. www.samcoleart.com. I've done some texture work for a free to play game on Steam called Pirates Vikings and Knights II. More of my work will be released with future patches/new multiplayer map releases. Feel free to PM me with further questions. Thanks!
Thank you! Would love to get your feedback later on as this progresses. I checked out your art station and that is some seriously awesome work man so I would love some advice from you in the future :)
Because the environment is so vast I'm trying to use techniques that speed up production. There might be some individually baked assets in the future but if I can get away with as many things as possible using the same trim materials then I will!
I did check out stumpy in the past, but I ended up just writing the shaders for some reason. Also, it would be ideal if i could create shaders that are "engine agnostic" (if there is such a thing) as we may be switching to unreal in the future
Good points, I don't focus much on foliage do I will try to get some practice in, in the future. I see what you mean with the painted work, Theres not much of it so I'll turn them off for now.
Nickback - You are very correct, In the future we hope to be only on the positive side! Stumponater - I also think it will change quite a lot once the 3D painting comes in, from what I have seen it works extremely well!
All seems fine now. I was indeed using Failfox on a laptop, but it all displays fine now that i'm back in chrome on my PC. Impressive range of shots. Very well done, all the best with the future of your portfolio :)
im quite happy with the retopology tools, and mesh cleanup features. But a bit disappointed that theres no proper freezing tool like zbrushs masking, and lack of new tools for sculpting and painting. hopefully it will make its way in future service packs.