Update 3: Ground layer has been updated with shadows and mountains,
stars and moon have been added to upper layer. Final adjustments to layer
position on model have been made
Made a little bit of progress.. learned about storing details (and iterations) in layers following Frank Tzeng's tutorial, which I used to create a 'pore/wrinkle' layer on top of my facial topology layer.. Any crits and comments are welcome, thanks! REFERENCE:
Blender has 20 "layers" , You can use "M" button to assign objects to specific layer and then layer widget on the bottom of 3d view . Plus it has "groups" , a kind of object tagging for quick selection . Nothing especially sophisticated in its outliner unfortunately.
yeah, they changed the way merging works, so ctrl-clicking on a layer's text now selects the layer along with any others you click on while holding CTRL, and CTRL-E will then merge the selected layers, even if they're unlinked. Dur has it right.
More Mixer experiments :) This time using the paint layers to build a more complex shape. I still like the simplicity but I would really wish for adjustment layers to also work on painted layers!
I'm still studying this software, but if you select that particular layer that has transparency in the "layers" palette, and then go to the menu bar > layers > export > color, you'll get a psd with transparent pixels. Hope this helps.
FWIW, updated the file. Works better with CS & PS7 (thanks Jay!). Fixed when current layer != Front layer. Added comment about non-AA selection. Fixed layer-naming problem.