It does take time to adapt to this way of creating objects after getting used to years of always modeling with heavy consideration over topology. But ill keep practicing to get a hang of it.
@HixaLupa Could you elaborate? Like....how may I put it? Can you make a practical example, by your own experience? Like, sculpting a particular area of the body....?
updated WIP of my stylized batman still need some work and details and stuff This is the one that i would eventually like to practice animating with morph targeted face and all
@BIGTIMEMASTER Thank you for the feedback. I actually didn't even think about studying and practicing the skull so that's something I will surely do. @oglu That's interesting and quite reassuring!
Ears aren't really that hard. It's just thinking in terms of looping of quads of how to close it. Just practice modeling faces, even if they are bad just keep trying then you'll get it.
@cryrid :Thanks you for the information about the triangle! I will try to optimize it just for practice making models "game ready". @throttlekitty : Thank you! I will try those tips
Great painting. I like how the face is always a little bit disproportionate, making it really interesting. You could try to finish one of them in greater detail (practice) ;)
nervousness is showing some more, it's "Pimping and Previews" not "Painting" little bit of a troll from me haha, don't mind it, all in good fun. Keep on practicing and welcome to the forums!
well the backside is SLIGHTLY saturated as you can see in this pic: but the real problem is that my pointer snaps to the vertices on the backside, making accurate placement of new verts practically impossible.