Hi, from past few days I'm getting this message pop-up "You have to be around for a little while longer before you can post links". I have started coloring part of comp, but still unable to post my final sketch. Please anyone guide me or suggest.
The cover letter is you trying to sell yourself to anyone looking at your resume and portfolio, including HR. It should be specific to the studio and the job posting, don't be too generic. If your past work experience is directly relevant to the job posting, mention it in the cover letter, otherwise don't (but of course…
This is quite a good point. In particular I think your metals don't read very well, they seem to sap light from the scene when they should be contributing most of the highlights. This might have something to do with the lack of a wider lighting/environmental context. I really like this post for its metal material…
I think post is a very important part of a beauty shot, and creating a good presentation takes skill as well, just right amount of contrast etc, good amount of sharpening to fit most monitors. With that said don't go all crazy and paint in stuff that wasn't there that's just cheating,
I'm not sure about Modo but there are like five other solutions for getting similar results in other applications posted in that thread. The method pior posted should work in most applications (provided your program lets you bake from one uv channel to another which again.... not sure modo does)
Or even better, put your images in your dropbox public folder, right click, copy public link, click on "insert image" her in a post and paste the link. People are less likely to comment on your work if they don't see directly the images on your post ( how lazy have we become ? ).
Are you talking about the one slipsius posted? for one thing that monitor you posted is 34" and an IPS panel whereas most 4k monitors are going to be TN panels. The few IPS panels I had were amazing with color. Another factor is that monitor has Freesync if you're running an AMD card.
To avoid derailing Adam's thread I'm moving this discussion over here. I'll tackle these one at a time. These 3 are somewhat linked. To really answer this we need to talk about image formats and bit depth, so this is going to get a bit computer sciency, but read through it. We're all better artists for knowing how our…
i'm not quite sure how max handles things, since i've all but forgotten it since learning maya, but from what i understood reading your post it sounds like you need selection sets? Select your faces/edges/verts, create -> sets -> set