Bug tracking software is vital for large projects. You should be able to assign bug classes and attach screenshots and videos. Crasong: Smoketests are a commonly used system in software development for ensuring that the basic functionality of software is there BEFORE you send the code to others for testing. Google:…
Fully Procedural Landscape created in World Machine. Inspired by winter! The node system allows you to adjust to create a huge amount of variation! https://www.artstation.com/artwork/8wQa1n
Oh man there are just so many of these it's hard to pick my favorite. Lord of the Rings. Version 1 http://youtube.com/watch?v=tgt-BiFiBek&mode=related&search= Version 2 http://youtube.com/watch?v=L5qJyh9D00w&mode=related&search= Star Wars http://youtube.com/watch?v=omB18oRsBYg Back to the Future…
i can imagine that if you have unfolded something and you have several rings nicely unfolded and then you have some round caps and they are unfolded nicely as well. What happens when packing is that it can be very possible that your islands wont fit inside the rings. To solve this you may want to to scale them so they seem…
So I have finished the nose. It was a bit of a pain. Her nose is kinda weird. Any feedback is welcome. The nose is a bit blocky and I can see potential errors. But I might be over thinking this. I have spent the better 6 hours on and off trying to get this nose. The face has smoothing groups applied but it looks good.
Shimmer, edit>delete by type>history. Best thing to do is set it up as a button on the shelf. Im a bit confused about what y'all mean by 'sub' object. Surely anything at the sub object level is what makes up a model? F9 vertex mode F10 edge mode F11 face mode F12 UV mode
This is looking fantastic! Thanks for sharing. About the eyebrows, they're almost perfect. You might be able to get away without adding any planes by doing some minor adjustments to them. The main aspects making them look drawn on are the shape and density. Eyebrows tend to arch towards that region (blue line) between…
Hey Dualian At the moment its really hard to tell. From the side profile, yeah i can kinda see it but overall it doesn't "feel" like him if you know what i mean? The main issue would be judging from the screen pic of your sculpt is that you seem be sculpting on a super dense (or very high tris) base mesh. What I would…
Hi guys, sorry for the late reply, i don't check polycount enough. If you need a fast reply, email is best. muzzoid@gmail.com @proceye I'm just reading this trying to work out what your misunderstanding is. It seems to me that you are attempting to use one light for the lit area and one light for the ambient area. Which…