Are you saying that you want to do stuff like anatomy and folds with sub-d modeling? i can completely understand doing hardsurface items outside of zbrush but I can't imagine sub-d being faster for stuff like anatomy and folds. I will say that I do my basemeshes outside of zbrush normally before I sculpt on them because…
Started to concept some stuff out. I think the way I am going to make this a "hero" item is to step it in some lore. After the Horde crept into Ashenvale and razed the forests for lumber, the Night Elves had had a harder time maintaining siege weapons. To help repair and replace parts, the Druids have stepped up to "grow"…
I picked up my Asus VivoTab note 8 64gb for $375 (CAN) after tax and I can't say I regret that purchase at all. It has a Wacom digitizer. The tracking gets a bit funky around the borders of the screen, but that doesn't bother me cause that's just where menu items are and I don't actually paint there. It can Zbrush like a…
Well, renderhjs, you can scale the window up and down, and it fits things in. So I could actually scale that window down to the size you show there. I don't really have a problem with how Maya is laid out, it's actually pretty similar to Max in terms of the size and positioning of most UI elements. The thing that bugs me…
Keep plugging!, a bit more wear and tear on your textures will help. Generally you don't get a good sense of scale. Just try and get that extra Attention to Detail on your items, make everything count. Some of your objects look normal and spec mapped but alot of them aren't really showing through. If you are going for a…
Love the flow for a tut map, starting out close and then expanding with each new area, especially with a game like crysis. Could you post a top overview please? Other than more vegetation on the land between each area, it looks great. Each area holds its own interesting aspect, which will really reinforce the learning…
haha that's a kickass concept! @Aftermath, What I really like about that concept of your scene is the implied dynamics, all the visual lines go through a center of swooshy action. For example the little slope on the ground is nice as it angles the heli. If you really looking to put down a scene only from one vantage point…
It is quite a limited game lvl 20 cap, no way of making a character with different statistics (like health or mana) without using items, and fighting is more of a logics/statistics test not anything to do with reflexes, but im still enjoying it , the main trouble is finding a group of ppl to play with who actually know how…
why using a normalmap !?! when your goal is a rendering- its like everyone feels the urge or need to do the same everyone else does even though it makes no sense at all. Just stick with the good old bumpmap its easier and less a pain in the ass to do right. Overal style is now better but there are still some downfalls imo:…
Get some lighting in there, the ambient light is killing your environment. It has no real depth or shadows. Also, the light shafts look a little odd coming from both directions in the hallway screengrab. And finally, it's not looking abondoned to me at this stage, it just looks empty. Maybe some rubble/debris, some…